I can't think of a single game that manages to have enemies correspond to your level rather than area or story progression actually contribute to the game. It just makes trying to get better gear ultimately a pointless task because the enemies get strong at the same rate so you might as well stay weak.
I've been playing both Oblivion and Skyrim recently, and I kind of prefer how Skyrim does it. As you level up, more advanced versions of the enemy spawn. However, I get the odd overleveled enemy a good amount, like the nightmaster vampire the companions assigned to me in the very beginning. My level 3 ass got obliterated until I just said fuck it and did some grinding. However, now that I am much higher and have a game-breaking build, I like a nice mix of enemies that I can go full bugs bunny on and then some I need to take seriously.
I don't like how Oblivion handles it, where it feels like everyone literally levels with you. Maybe I just need to get good, but the same goblins and zombies I fought in the tutorial are still able to take one hell of a beating. Am I supposed to expect that the mountain lions are out there doing jaw training while I'm trying to get my athletics up? I'm trying to get into the arcane university now so I can make some spells better tailored for my needs. But hey, I'm not complaining about getting a staff that's worth more than the amulet of kings as a reward for a long, hard fought battle.
Do not ignore endurance when playing Oblivion, worst mistake of my life.
just play morrowind and keep spamming fortify fatigue and restore fatigue potions and you can go on forever
I remember when i figured out (on my own!) how to absolutely break Morrowind on Xbox with fortify alchemy potions
I would spam those until my alchemy skill was at a ridiculous level, and then make the actually useful fortify whatever potions. Shit turned you into an UNKILLABLE GOD, and they would last forever too
I don't recall the recipe but i remember that ash yams were super important so i stole them from people's houses constantly lol
yeah oblivion did it very badly, you had to level "efficiently" or turn down the difficulty, or else some fucking minotaurs or a bandit with daedric or glass armour would show up and thrash you lmao
See I hate how skyrim does it. No matter how good my gear is, a dungeon will take about as long because all I have to do is deal draugrs more damage than they deal me. Once I got over the threshold of being able to take down a deathlord without strategically using certain shouts(like slow time so I can dodge them or frost breath so I can move in and out) and could just beat them to death, there's nothing interesting left. The most challenging things are poorly designed, like a ghost that keeps teleporting around the chamber and using fos ro dah on me so I can't tell where he is.
i rated skyrim a 5/10 game until i installed requiem
a leveling world is just anti-rpg tbh
Skyrim is either the best game ever or trash to me, depending on my mood. I drowned my last character in guilt and anger about the cannibalism quest and haven't picked it back up since
Skyrim scaling is only painful if you are a destruction mage, because for some reason the only way to boost destruction damage is through potions, so you will be stuck just stunlocking enemies with impact perk until you run out of mana or they die, meanwhile sneak builds 1 shot everything and warrior builds 3 shot most enemies lategame.
Then again destruction magic in elder scrolls game is never really good? Even in morrowind where magic was "king" there are mobs that reflects your spell damage and kills you that way.