It's for the page on 'Chaotic Good.' The use of freedom here made me think of the way freedom is bandied about by reactionaries. Because d&d is relevant right now, the lib energy of d&d, and the way we love to look at our world through pop culture, I immediately realized libertarians and radlibs see themselves as the chaotic good type. They get to be pro individualist capitalism and they get to pretend they could be the good one with it.
But when seen through this subtype of chaotic good, good before freedom, you see the way their understanding of 'good' is held back by wanting to protect rights.
It's just funny to me how libs who want to protect something like free speech are actively prioritizing that over the good for others. Like they actively know it's not good to let people just say something offensive, but they should just have the right anyway.
It's something that I appreciate in leftist spaces. I'd rather have a content filter or spoiler tag over slurs/fucked up images. It's not the best system, but Hexbear is one of the few places I feel safe talking and it's within a community that also excludes bigots.
I dunno. What do people think about the Character Alignment chart and its applications to morals and philosophy? Does something like that help you better conceptualize politics? Where do you think the liberalization of character alignment hurts society most?
Also, since I'm high, I'm also willing to answer questions. And I feel chatty. Will also do requests for short pieces of writing, creative writing advice, stories, opinions, or whatever.
I hadn't even considered that the 'good' in (alignment)-good was defined by the dm. I thought it was just a vague term that everyone agreed on. I didn't think about how a player could really differ with that interpretation.
I mean, I can imagine a minor spat occuring with a player from here stealing some bread for some poor orphans and the GM disagreeing because stealing bad.
(though, that said, mid-game adventurers are fabulously rich and powerful by the standards of the setting and could fix poverty in every town they encounter with their goods gained from raiding and looting, though idk how rewards scale with level anymore. I haven't played 5th, only really 3.5 and 4)
They're only that rich and powerful because only like one in every 500 GMs bother to make their players deal with weight restrictions on gold coins, which are supposed to be ten coins to a pound. On top of the fact that the weight restrictions themselves are stupendously generous. A character with a stregth score meant to reflect an average person (9ish-11ish) has a weight carrying limit of between 135-165 pounds. That's more than double the weight of what would be considered a very heavy long distance trekking backpack.
Yeah, we tried to enforce weight limits a couple of games, but as it turns out most people hate book keeping. Most games I play in barely track ammunition, let alone currency (obvs a modern setting has different weights for currency). I could see a D&D party starting their setting's first bank so they can issue paper currency to keep the value of all of their loot.
Strength score is extremely silly though the average score represents maybe a modern person but it often takes place during medieval times when people had to do more physical labour so the average strength score would probably be 12-14, and it completely breaks when you reach higher scores, I'd have a strength score of 20 based on my lifts, actually strongmen would have strength scores of 30+, at the end these systems were originally designed by wargaming nerds that wanted to make stuff that'd be fun.
An entire party of adventurers are cursed by their gods for being apathetic to the suffering poor around them.
RIP cleric losing powers because they left a town without giving silver coins to all the poor.
What a way for a DM to fuck someone up LMAO
Most of my groups are pretty on board, except this one player who was annoyed that this post-scarcity UN-alike was too communist. He was a piece of shit.
What does TV tropes have to say about D&D alignment charts?
https://tvtropes.org/pmwiki/pmwiki.php/Main/CharacterAlignment
Lots actually. There are several ways that they apply character alignments. The picture for this post is just one variant of Chaotic Good and the page holds several examples of the different variants seen in media.
It's actually a really educational site when you let yourself explore.
I wish I had access to it in highschool. I would have done way better at highschool english
Right? I could have better appreciated literature
I got kinda shafted because I wasn't allowed to watch TV or movies or vidya games, and I didn't listen to music. A huge amount of text analysis is comparison to other texts and various artistic languages. That said, I also hated high school essay writing.
In fifth grade, a couple of kids at my school had a Zelda Club where you couldn't talk to them if you didn't have or play Ocarina of Time for the N64. I'd have used that shit to get into that club and realize it was stupid way earlier.
It sucked being excluded from the media conversation by strict family or growing up poor.
I could write essays for days but I hated them so much. It just felt too much like writing what they wanted me to write.
I mean, what else do kids talk about? I was excluded from a lot of playground conversations because I hadn't watched pokemon that morning or Southpark the previous night. The lessened as I got older and people talked about relationships more, something else I'm pretty bad at.