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  • ssjmarx [he/him]
    ·
    2 years ago

    it can do that, which is why in Vic3 right now communism is "overpowered" because it's simply the best option

    But the way you change how a player approaches a game is mostly through changing their objective. In Vic3 your objective is to take care of the nation as a whole - but what if your objective was just to see to the happiness and political control of a single class? Put the player in the role of the bourgeoisie and they'll make different decisions, which could be the next level of improving Vic3's political simulation (not that I think Paradox will actually go that route).

    • Awoo [she/her]
      ·
      2 years ago

      Put the player in the role of the bourgeoisie and they’ll make different decisions, which could be the next level of improving Vic3’s political simulation (not that I think Paradox will actually go that route).

      Wouldn't this just be a railroad to fascism for the ultimate victory of the bourgeoisie and a railroad to communism for the ultimate victory of the prole?

      My fear with this is encouraging accelerationism via game mechanic is not necessarily a good outcome for us other than forcing many of its players to ask themselves some questions about moralising.