Inverting as many things as possible about Disco Elysium would involve a story about an exceptional ubermensch born into greatness with a vast harem of doting fawning waifus obsessing about his greatness where pretty much everything is possible and all threats are just relatively easy obstacles to overcome with more destiny and more greatness, with an undercurrent of "bad people are bad because they resent the great one's greatness."

... Shit, is the opposite of Disco Elysium Sword Art Online? :pathetic:

  • ssjmarx [he/him]
    ·
    edit-2
    1 year ago

    I watched a video about how the creators of SimCity researched making that game, and basically they read all of the liberal theory of city planning lmao. That's why in both SimCity and in real politics the only solution to crime that can be considered is increasing police presence - the difference is that in SimCity it works because it's programmed to work, and in our reality it just makes things worse.

    It's a great example of doing ideology without realizing that you're being ideological, since the devs would probably say like "we're reading the experts/following the data", etc.

    • notceps [he/him]
      ·
      1 year ago

      Now I wonder, how much misery and suffering simcity actually caused. because you just know that someone like :pete: played the shit out of it and they are now in government trying to build more and more police stations.