Satisfactory is a better game, anyway.

  • UlyssesT
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    edit-2
    2 months ago

    deleted by creator

    • Homestar440 [he/him]
      ·
      2 years ago

      this is an overt and explicit part of satisfactory, the company you work for is portrayed as a heartless extraction machine.

      • alcoholicorn [comrade/them, doe/deer]
        ·
        2 years ago

        Satisfactory kinda fails to show this by not including any pollution or making you feel bad about murdering animals, so you have a fully-automated megafactory that's surrounded by a living paradise.

        • Wheaties [she/her]
          ·
          2 years ago

          Factorio's gameplay forms this kind of Papers, Please -style incentive system, where you are mechanically encouraged to play the role of unfeeling sociopath. It's very easy to read the game as a biting satire on industrial growth for industrial growth's sake. What's extra funny is that the dev accomplished this by accident.

      • UlyssesT
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        edit-2
        2 months ago

        deleted by creator

        • Homestar440 [he/him]
          ·
          2 years ago

          I mean, :gamer-gulag: gonna :gamer-gulag:, but I like factorio and satisfactory, though I'm too dumb to progress in the latter very far

          • fox [comrade/them]
            ·
            2 years ago

            Dyson Sphere Program is an interesting factory game by a Chinese dev if that's your vibe. The goal is to build a Dyson swarm in order to help power and propagate a FALGSC human civilization.

            • barrbaric [he/him]
              ·
              2 years ago

              DSP is pretty good but it also permanently damaged my vision, 6/10.

            • BeamBrain [he/him]
              ·
              2 years ago

              I tried to get into DSP, but the version I played had serious translation issues. Has that been fixed?

              • Pisha [she/her, they/them]
                ·
                2 years ago

                There's a number of grammatical mistakes, but because it's not a very text-based game, it doesn't seem like a problem to me. You can usually figure out what things do easily enough and the game has a good wiki, so I can only recommend it.

            • Homestar440 [he/him]
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              edit-2
              2 years ago

              I put a couple dozen hours into that game, I really like it a lot. I should go back to it.

          • UlyssesT
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            2 months ago

            deleted by creator

    • BeamBrain [he/him]
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      edit-2
      2 years ago

      I actually went for a pacifist run, converting my entire industry to solar power as soon as I was able and plugging pollution-reducing modules into all of my oil refineries. My pollution profile was so small that I never got attacked, even at the point where I was making end-game gear.

      It was going pretty well until I got bored and dropped the game.

  • solaranus
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    edit-2
    1 year ago

    deleted by creator

  • LaGG_3 [he/him, comrade/them]
    ·
    2 years ago

    “Fine, but now give me an add-on to spend more money [on] this game!” tweeted one player. “Honestly, I would love to see other ways to support the game as I already own it,” tweeted another fan.

    :kind-vladimir-ilyich:

    • UlyssesT
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      edit-2
      2 months ago

      deleted by creator

  • Wheaties [she/her]
    ·
    2 years ago

    You can duplicate a computer file indefinitely and the only cost is CPU cycles. Raising the price of a digital file causes inflation, it is not "in reaction" to inflation.

    • CanYouFeelItMrKrabs [any, he/him]
      ·
      2 years ago

      I think they still update this game, so cost of living wherever they live has surely increased. Yeah I agree they don't mean the cost of hosting it on Steam

  • invo_rt [he/him]
    ·
    2 years ago

    Satisfactory is a better game, anyway

    :inconceivable: No

  • leftofthat [he/him]
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    edit-2
    2 years ago

    Satisfactory is a better game, anyway.

    100% agree been loving Satisfactory

  • frogbellyratbone_ [e/em/eir, any]
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    edit-2
    2 years ago

    yo ho yo ho a pirate bays for me

    edit: jk this game looks fucking trash and frankly just isn't worth the time. i'd rather play other shit.

      • frogbellyratbone_ [e/em/eir, any]
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        edit-2
        2 years ago

        naw. i generally hate console based rpgs. aim is always sticky instead of free form. abilities are always limited because a controller has limited buttons. progression / customization, generally just the depth of all systems (crafting, etc.) is limited because joypad instead of mouse, ABXY instead of entire keyboard.

        it's the same reason all UI is bad today. analogy of everyone being on mobile phones for internet so actual websites are shit and limited in utility/function - same for games. controllers dumb the shit out of games because of how limited a controller is in what it can do.

        watching gameplay and the only thing this game really offers is graphics which i don't care about.

        edit: i should clarify modern console based rpgs. the snes fucking ruled and console knew back then what is was and what it wasn't. the devs really need to go back to staying in their lanes.

  • Deadend [he/him]
    ·
    2 years ago

    But why should a game go on fire-sale or not adjust to inflation?

    Games constantly going on sale 2 months after launch is convenient for me, but it honestly seems stupid from a book perspective.

    Maybe it’s because games aren’t art and are a disposable time-waste.

    • EmmaGoldman [she/her, comrade/them]
      hexagon
      ·
      edit-2
      2 years ago

      I mean, the reason that most games go on sale is based on the idea that as cost goes down, the number of people willing to buy something will go up. You might sell 3 million copies at $30, but you could sell 10 million copies at $15, which means more money in your pocket. Lowering the price later instead of having it lower at launch means that you made twice as much on those first 3 million copies and then still get the extra 7 million sales, netting you even more money.

      • Deadend [he/him]
        ·
        2 years ago

        That is a marketing theory, but the game still continues to sell.

        There is a bad entitlement to gamers where old games MUST cost less now.

          • RION [she/her]
            ·
            2 years ago

            YOU CAMNOT BUY A GAME ON SALE AND STILL CLAIM TO BE A COMMUNIST 🧵 1/???

        • FourteenEyes [he/him]
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          edit-2
          2 years ago

          That's not an entitlement to gamers that's just how markets work

          This exact principle applies to movies and books, there's a reason the bargain bin exists, and something being digital download just means it's taking up space and traffic on content servers

          • RION [she/her]
            ·
            2 years ago

            Honestly it makes even more sense for games given the rate of technological advancement in the industry. There's little to no difference between reading a book printed in 1985 and one printed in 2012, but compare Super Mario Bros. for the NES to New Super Mario Bros. U and it's a whole different ball game.

            Games like Factorio that don't strive for the cutting edge and could have been made and played in line 2008 are a little different, and as a whole the differences between games generationally are shrinking due to diminishing returns as graphics and mechanics improve, but I think the rule still stands for the most part.

            • prismaTK
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              edit-2
              1 year ago

              deleted by creator

  • xXthrowawayXx [none/use name]
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    edit-2
    2 years ago

    Nah. Factorio dev is right.

    If you wanna keep your game the same price so as to not devalue your art, or keep it from being another thing in the list of shit I own but will get to one day you gotta adjust for inflation.

    E: otherwise it ends up like the nfa tax stamp. Used to be prohibitively expensive, now the process is more worry then 200$.

    If you’re using a set amount of money to influence a decision you gotta periodically go revise it.

  • ElHexo
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    edit-2
    4 months ago

    deleted by creator

    • charly4994 [she/her, comrade/them]
      ·
      2 years ago

      The obscenely deep levels of customization of your mech, your dyson spheres, your dyson swarms are alone amazing beyond just how it nails the production loop and visuals. After finally getting my launch platform planet complete and my swarm launching it was an intense feeling flying to the sun to see this massive swarm rapidly appear in the pattern I had designed and just seeing it float around. Then flying to the outer reaches of the solar system to just see little pixels flying from my launch planet towards the sun as you see the swarm. Took me like 120 hours to reach that point and even getting far in factorio I never felt that same wonder.