https://archive.md/Itckn

In March, Gabe Sierra, a contractor whose family has been in the construction business for more than 30 years, will take offers for his latest creation: an 11,000-square-foot mansion with seven bedrooms and a pool in Pinecrest, Miami.

To sweeten the deal, he’s throwing in the exact same house and a King Kong-size, bright green gorilla that scales downtown skyscrapers and stalks the streets of South Florida.

The twin home is in the metaverse — a catchall phrase for the growing conglomerate of immersive digital worlds where avatars work, play and purchase goods. Pixelated parcels of land are being bought, sold and built upon in a market now worth $1.4 billion, making the metaverse a new frontier for real estate builders and investors.

Mr. Sierra, an avid gamer who uses a purple gorilla as one of his own avatars, paid $10,000 for a digital parcel in an online world called the Sandbox, and then partnered with Voxel Architects, an architecture firm specializing in virtual 3-D properties, to build the digital home to pair with the real thing. It all hits the auction block in March, and he’s hoping for a sale price of around $10 million.

“It’s a project that blends the line between physical and digital to the furthest extent that I could on a residential home,” Mr. Sierra said of the house, called Meta Residence One. “It pairs a real-world build and expands on it in the digital space. As these technologies get more immersive, it’s going to make a lot more sense.”

Much like real-world real estate, where pricing fluctuates according to the principle of supply and demand, metaverse real estate also operates on a fixed scale. The internet itself may be boundless, but most virtual gaming universes have already been sliced and diced into a set number of parcels, meaning as the number of buyers increases, prices go up as well.

“Land is becoming the infrastructure of the metaverse,” said Sebastien Borget, the Sandbox’s co-founder. “In this ecosystem, there are actors that are developing and offering services for people to find the right land, buy the right land and understand the value of that land.”

The metaverse has been around since 2003, when Second Life, a three-dimensional virtual world platform, came onto the scene. But virtual real estate didn’t truly take off until late 2021, when Mark Zuckerberg announced that the social media platform formerly known as Facebook would now be called Meta, placing a hyper-public bet on the future of the next digital frontier.

Since then, land sales in the metaverse have climbed into the seven figures, including a virtual estate purchased for $2.4 million in November 2021 in Decentraland and another for $1.65 million in Otherside in May 2022.

And now, in addition to billboards and burger joints for avatars, homes are being constructed on these parcels of land. They don’t offer shelter or a place to sleep. But they do offer our increasingly online selves a place to gather — and show off.

“Buying a piece of real estate for a residential purpose in the metaverse is a kind of prestige,” said Kristi Waterworth, a journalist and contributing analyst for The Motley Fool who writes regularly on metaverse real estate.

It’s also a chance to bend the rules of physics. Everyrealm, a metaverse technology and infrastructure company, partnered with artists including Misha Khan and Daniel Arsham to create the Row, a futuristic collection of digital homes marked by melting, Salvador Dali-esque angles and dreamlike floating spheres. The homes premiered at Art Basel in an immersive exhibit and are not yet for sale, but Janine Yorio, Everyrealm’s chief executive, says she anticipates each will sell for about $75,000.

Buyers will receive a certificate of authenticity as well as 3-D models of their home, and then be able to place it on a plot of land in the online gaming world of their choice.

“We called upon a bunch of cultural references, one of which was the idea of a Sears home, when back at the turn of the century you could buy plans for a home and then build it anywhere from New York City to Des Moines,” Ms. Yorio said.

Some online worlds present a digital map of the earth, allowing buyers to purchase places or coordinates that hold sentimental or historic value. T.J. Brisbois, 37, a real estate investor in Detroit, owns about a dozen land parcels in Motor City, but not on Earth — in the Detroit of Upland, a gaming portal mapped to the real world. He buys them, marks them up and resells them. He estimates he’s made a 10 percent return on his money since he started in 2022.

His purchases, he said, are just an extension of his business in the real world.

“I didn’t really get it until I got into it, and I was willing to put in a few real-world dollars,” Mr. Brisbois said. “It’s important for people that are in real estate, because there’s real opportunity here.”

Buyers concerned about real estate taxes on virtual real estate can breathe easy, said Mike O’Brien, who heads up the Web3 and Digital Assets team at Ernst & Young. Though tax law on virtual real estate is evolving, “we have yet to see property taxes on real estate that would be issued by a government,” he said, adding that indirect taxes such as consumer taxes, sales tax and gain considerations do often apply.

Mr. O’Brien is the owner of digital real estate — in Superworld, another digital world mapped over earth. He recently purchased the parcel of New York City land that is home to the bar where he met his wife.

Brick and mortar home builders are also tapping into the metaverse for opportunities to reach new customers. In January, KB Home, one of the largest homebuilders in the United States, cut the ribbon on a community in Decentraland, where potential buyers can enter, explore and toy with customization options on three of their model homes.

Buyers can swap out everything from countertop materials to overall architectural style. The move, said Amit Desai, KB Home’s chief marketing officer, is a natural outgrowth of the virtual walk-through options that have increased since 2020.

“Even before the pandemic, we were on this path of providing enhanced digital tools, but the pandemic accelerated the need for us to really allow prospective home buyers to search for a home from the comfort of their current homes,” Mr. Desai said. “The metaverse is just a nice extension of that.”

    • D3FNC [any]
      ·
      edit-2
      1 year ago

      The good news is instead of simultaneously occupying two homes, we can now fit all their housing needs to a single wall!

      :stalin-gun-2:

  • chimp
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    edit-2
    10 months ago

    deleted by creator

  • NuraShiny [any]
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    1 year ago

    Oh yea sure the Metaverse is such a hot commodity right now.

    Manufacturing consent for getting your apes stolen long after it stopped being cool or trendy.

  • Grownbravy [they/them]
    ·
    1 year ago

    Damn, that’s a callback to when people thought nfts were the wave of the future…

    Feb 19, 2023

    :pain:

  • Hoyt [he/him]
    ·
    1 year ago

    its so incredible to still be doing crypto shit in 2023, like the entire market didn't shit the bed for the last year. The only NFT project making money is the one that lets you declare a tax loss on your NFTs!

    real estate agent trying to block client's view of entire neighborhood being literally on fire you know the value of this property is projected to grow by 50% over the next couple years, its incredible!

  • jack [he/him, comrade/them]M
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    edit-2
    1 year ago

    the metaverse — a catchall phrase for the growing conglomerate of immersive digital worlds where avatars work, play and purchase goods

    only the third thing happens

    Buyers will receive a certificate of authenticity as well as 3-D models of their home, and then be able to place it on a plot of land in the online gaming world of their choice

    an absolute lie

    a real estate investor in Detroit, owns about a dozen land parcels in Motor City, but not on Earth — in the Detroit of Upland, a gaming portal mapped to the real world. He buys them, marks them up and resells them. He estimates he’s made a 10 percent return on his money since he started in 2022.

    really generating a lot of economic value

    there are exactly three groups of people who interact with this shit, and there are literally no exceptions: money launderers, grifters, and rubes

  • hypercube [she/her]
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    1 year ago

    there's something really funny about having a digital copy of your regular house. like, you can do fuckin whatever you want with those triangles and what you have is a 1:1 replica of your piece of shit mcmansion. under communism, these virtual worlds will be turned to their only useful purpose: gay furry sex

    • space_comrade [he/him]
      ·
      1 year ago

      Second Life is already peak metaverse, it can only go downhill from there.

  • Zuzak [fae/faer, she/her]
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    1 year ago

    I'm trying to understand why anyone would possibly think this has any value and my guess is that it comes from viewing housing purely as a commodity with no thought about its actual function.

  • FourteenEyes [he/him]
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    1 year ago

    It must be so great being a NYT editor, getting bribed by meta to publish private propaganda promoting something that mere months ago was getting nonstop articles about how it's been a disastrous money pit from day one

    • BeamBrain [he/him]
      ·
      1 year ago

      Also NYT: "Why doesn't anyone trust the media anymore?"

    • micnd90 [he/him,any]
      hexagon
      ·
      edit-2
      1 year ago

      Rip gogoyoko.com https://en.wikipedia.org/wiki/Gogoyoko

      Gogoyoko was founded in Reykjavík, Iceland, in December 2007 by musicians Haukur Magnússon and Pétur Úlfur Einarsson. Reynir Harðarson, one of the founders of CCP Games and the original art director of the massively multiplayer online game Eve Online, was also a founding member of the company and one of its owners. Their headquarters were located in the downtown Reykjavík area. On November 15, 2008, gogoyoko launched its Alpha test mode. On May 1, 2009, it launched its beta version. The Beta version became open for everybody in Iceland, where the company was based. On October 1, 2009, the site launched in Scandinavia. For those located outside of Iceland and Scandinavia an invitation to the page was needed. In 2013, the financial problems the company had been suffering from culminated in the entire staff being laid off and changes in management. Eventually, the service shut down. Its website displayed a message stating that it was "temporarily closed" until as late as May 2015, and was unreachable in December 2016.

      I literally still have 3.99€ on my account buying Scandinavian indie pop shits .mp3 before they went out out service

  • SoyViking [he/him]
    ·
    1 year ago

    Are there still, in the year of the lord 2023, people who fall for the metaverse scam?

    It's literally the same scam as those people who sell fake deeds to land on Mars, just this time a global corporation is in on the scam.

    • Huldra [they/them, it/its]
      ·
      1 year ago

      Basically they think that they will be able to sell the Mars deed to someone else, and that the fact that a clever brain genius such as themselves bought into it automatically disqualifies it as a scam(both self delusion and advertising at the same time).

  • Fishroot [none/use name]
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    edit-2
    1 year ago

    Real estate is worth something because land is finite and their can be used for development and if you are a landlord you can use it as a way to blackmail your tenants into homelessness

    You know real shit

  • LeninWalksTheWorld [any]
    ·
    1 year ago

    this is why I support forcibly seizing the assets of rich fucks. You do not have a right to control that much money if this is what you waste it on