"Remastering" is such a weird thing to even call a lot of these HD rereleased. Remastering for film or music is largely concerned with recapturing the original sound or appearance of something that has been degraded due to limitations in either recording or storage technology (or both in many cases).
Game remasters though....in many cases these aren't even the assets used in the original production. They share more in common with film colorization than with film restoration.
I never played all stars, but it wouldn't shock me if that's true. This is a common thing that happens in these situations because the underlying engine driving everything ultimately just isn't the same. One of the more infamous examples is the 3DS remake of Majora's Mask. The animation and physics systems in the remake were basically rebuilt from the ground up and they actually broke a ton of "advanced" movement options the player can do with some of their transformations.
Again...kinda goes back to why I dislike the term "remasters" for a lot of these things.
It kinda gets to my point though. All stars isn't really a remaster, anymore than a 3d version made in mario maker engine would be a remaster. It's a remake. An incredibly close and true to the original remake, but still a remake in the same way a shot for shot remake of a movie would be.
Some releases definitely do fit the bill of a remaster, but unfortunately both publishers and games media have muddied the waters by throwing around the terms remaster and remake haphazardly.
The MGS HD Collection released back in 2011? Definitely a remaster- it was just the original three games uhh, I mean 2, 3 and Peace Walker in HD (sidenote: I hate incomplete video game "collections" that have giant obvious gaps in them :guts-rage: ).
I think this Project Zero remaster falls mostly in line with other remasters like the 2016 Resident Evil 1 Remake and Zero remasters.
"Remastering" is such a weird thing to even call a lot of these HD rereleased. Remastering for film or music is largely concerned with recapturing the original sound or appearance of something that has been degraded due to limitations in either recording or storage technology (or both in many cases).
Game remasters though....in many cases these aren't even the assets used in the original production. They share more in common with film colorization than with film restoration.
Just imagine "remastering" super Mario bros.
It was called Super Mario All-Stars for the SNES
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I never played all stars, but it wouldn't shock me if that's true. This is a common thing that happens in these situations because the underlying engine driving everything ultimately just isn't the same. One of the more infamous examples is the 3DS remake of Majora's Mask. The animation and physics systems in the remake were basically rebuilt from the ground up and they actually broke a ton of "advanced" movement options the player can do with some of their transformations. Again...kinda goes back to why I dislike the term "remasters" for a lot of these things.
Gross....
I think it looks really cool, mainly because 16bit looks rad as hell to me
Lol, I'm being mostly facetious.
It kinda gets to my point though. All stars isn't really a remaster, anymore than a 3d version made in mario maker engine would be a remaster. It's a remake. An incredibly close and true to the original remake, but still a remake in the same way a shot for shot remake of a movie would be.
Some releases definitely do fit the bill of a remaster, but unfortunately both publishers and games media have muddied the waters by throwing around the terms remaster and remake haphazardly.
The MGS HD Collection released back in 2011? Definitely a remaster- it was just
the original three gamesuhh, I mean 2, 3 and Peace Walker in HD (sidenote: I hate incomplete video game "collections" that have giant obvious gaps in them :guts-rage: ).I think this Project Zero remaster falls mostly in line with other remasters like the 2016 Resident Evil 1 Remake and Zero remasters.
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