This seems to be a semi-common occurrence with HD facelifts. The characters get more detailed but lose the ability to emote.

This is the new Fatal Frame remaster. Wii above, PS/Xbox/Switch/PC below

      • Ericthescruffy [he/him]
        ·
        2 years ago

        I never played all stars, but it wouldn't shock me if that's true. This is a common thing that happens in these situations because the underlying engine driving everything ultimately just isn't the same. One of the more infamous examples is the 3DS remake of Majora's Mask. The animation and physics systems in the remake were basically rebuilt from the ground up and they actually broke a ton of "advanced" movement options the player can do with some of their transformations. Again...kinda goes back to why I dislike the term "remasters" for a lot of these things.

        • Ericthescruffy [he/him]
          ·
          edit-2
          2 years ago

          Lol, I'm being mostly facetious.

          It kinda gets to my point though. All stars isn't really a remaster, anymore than a 3d version made in mario maker engine would be a remaster. It's a remake. An incredibly close and true to the original remake, but still a remake in the same way a shot for shot remake of a movie would be.

          • doublepepperoni [none/use name]
            ·
            edit-2
            2 years ago

            Some releases definitely do fit the bill of a remaster, but unfortunately both publishers and games media have muddied the waters by throwing around the terms remaster and remake haphazardly.

            The MGS HD Collection released back in 2011? Definitely a remaster- it was just the original three games uhh, I mean 2, 3 and Peace Walker in HD (sidenote: I hate incomplete video game "collections" that have giant obvious gaps in them :guts-rage: ).

            I think this Project Zero remaster falls mostly in line with other remasters like the 2016 Resident Evil 1 Remake and Zero remasters.