The "HD" version straight up just looks worse. Games like this don't need these weird kind of facelifts.
Haven't played it myself yet, but the lighting and colors seem off to me. From what I've seen the Wii original was fairly similar looking in terms of aesthetics to the PS2 trilogy in that it was fairly monochrome, grainy and desaturated, but the new lighting looks to be very blue and full of bloom.
It kind of resembles the WiiU game that got rereleased on all platforms in 2021 in its overall look.
Guess that and more polygons just means better to most game reviewers judging from reviews :vivian-shrug:
I haven't experienced a remaster I actually thought was worthwhile. They either completely miss the original artistic intent, ruining lighting and atmosphere, or they introduce massive game breaking bugs. Usually both. No exceptions so far.
The age of empires 2 remaster is really good. Lots of things were improved. Civs were aded new animations textures engine improvment. In game zoom. Much better ai. The only problem is they removed lan.
The starctaft remastered is also ok. Even if it is half assed there is lan and it is very tricky to get the original to work in windows 7 and up.
The homeworld remaster also fixed some engine isues but they half asses it so there is still a lot of problems with the engine not being able to use modern pc specs. But overal i say it good.
Of course i pirate all these.
The homeworld remaster also fixed some engine isues but they half asses it so there is still a lot of problems with the engine not being able to use modern pc specs. But overal i say it good.
Did you play Homeworld Remastered closer to release? It was so broken that you couldn't actually complete the tutorial. Even after years of patching I still ended up going to the original, as the remastered merged mechanics of both 1&2 in a way that kind of ruined campaign balance.
I didnt play until the comunity patch mostly because i had an older pc back then. But i can beleve it was broken. The homeworld 2 that they pack in the remastered is still broken in so many ways. Now i mostly play complex mod. And my bigest frustration is the cap for 2..5 gigs of video memory. And some problems with processor optimization.
Homeworld 1 had a much beter engine than 2. And the remastered using the homeworld 2 engine is bullshit. So that is why i spesified h2 remastered. That being said i like the h1 mechanics imported in 2.
Baldur's Gate, BG2, Icewind Dale, and Planescape Torment: Enhanced Editions are all pretty swell. They didn't really fuck with the graphics, but they made it compatible with modern computers/monitors and sanded off some of the UI edges.
Edit: Baldur's Gate 1 + 2 EE has some extra characters that feel like late-era Bioware in an early-era Bioware game. Kinda weird, but easy to ignore if it's not your thing.
I wish there were more remasters like Metal Gear Solid: The Twin Snakes. Accept that you can't recreate lightning in a bottle and just "remake" the game without it trying to be a 1:1 remake. Embrace diversified storytelling and retell it in a fun way. Change it up while respecting the source. But that of course requires artistry and effort, entirely outside the point of these money-grabbing HD remasters.
I wish there were more remasters like Metal Gear Solid: The Twin Snakes
what the fuck man
I don't think Twin Snakes respected the source at all, but if you pretend it's actually titled "Michael Bay Presents: The Twin Snakes" then you can have fun with that idea.
It's an action movie retelling of the MGS, I think that's still respect.
Interesting choice since I understand the MGS fanbase kinda detests the changes the Twin Snakes made, and from what I've seen I'm not too hot on it either. Then there's the 1:1 remakes with a modern artstyle like the Crash Bandicoot remakes or the Halo 1 and 2 Anniversary approach of overlaying a toggleable new graphics engine over an old game.
I've always appreciated it because it's not exactly trying to be a perfect remake. It's honest about its intentions, and doesn't like ruin the original or disrespect it.
I'd just like a version of MGS1 that doesn't look like origami people on Planet Dither :sicko-wistful:
I don't want to have to emulate a janky Wii game on a controller :kitty-cri:
Why can't they get these right, playing the PS2 trilogy on PCSX2 I wished we'd get native widescreen 60fps ports some day but not if it's Fatal Frame: Yassified Bad Lighting Edition
She's doing the influencer fish gape face to get modern with the times
They just hit that big 'ol Subdivide modifier and run the textures through Gigapixel.
$50 please.
I'm guessing this happens because devs can't just import new faces on top of the old rigs, so they either have to severely limit the scope of the remaster to keep it compatible or completely re-do the face rigs which would be expensive (and the whole point of 99% of HD remasters is to make a quick buck).
Sure would be nice if they brought in modern facial capture tech and re-recorded all the scenes with actors though.
more often than not, the original rigs and models are lost and they remake these things from scratch, which is why they usually get more triangles in the models but half-ass the rigging
I guess at that point you might as well remake the whole game from scratch instead of upscaling some textures, replacing character models and adding ReShade.
I wonder if it isn't an aesthetic choice. The game after this went for a more anime doll look and it could be that's just the series' style now
yeah, i remember a friend who does mods for dead or alive saying that importing faces is a huge nightmare. I'd guess the old face models don't have nearly enough bones for whatever engine "improvements" have been made and doing something about that is too much dev time for a remaster cashgrab.
I guess they blew all their budget on realistic booba physics
lmao wow that's bad. I really don't get these kinds of boob physics in games, I've always found it more distracting than titillating. Give me boobs that realistically just kinda shift from side to side as the person moves their arms, that's the stuff.
They used the Dead or Alive engine on the fifth game, so everyone jiggles all the time. It was pretty silly.
With games like DoA, the point isn't realism but the boobs going boyoyoing in the most over the top way possible. Kind of a bad fit for what used to be a mostly tasteful atmospheric horror series
Probably because expressions are made with some unholy combo of texture and normal mapping work, which would look outdated in a remaster, so they settle for some slapdash animation rig.
I cannot tell which one of these pictures is supposed to be the HD one
"Remastering" is such a weird thing to even call a lot of these HD rereleased. Remastering for film or music is largely concerned with recapturing the original sound or appearance of something that has been degraded due to limitations in either recording or storage technology (or both in many cases).
Game remasters though....in many cases these aren't even the assets used in the original production. They share more in common with film colorization than with film restoration.
Just imagine "remastering" super Mario bros.
Just imagine “remastering” super Mario bros.
I never played all stars, but it wouldn't shock me if that's true. This is a common thing that happens in these situations because the underlying engine driving everything ultimately just isn't the same. One of the more infamous examples is the 3DS remake of Majora's Mask. The animation and physics systems in the remake were basically rebuilt from the ground up and they actually broke a ton of "advanced" movement options the player can do with some of their transformations. Again...kinda goes back to why I dislike the term "remasters" for a lot of these things.
I think it looks really cool, mainly because 16bit looks rad as hell to me
Lol, I'm being mostly facetious.
It kinda gets to my point though. All stars isn't really a remaster, anymore than a 3d version made in mario maker engine would be a remaster. It's a remake. An incredibly close and true to the original remake, but still a remake in the same way a shot for shot remake of a movie would be.
Some releases definitely do fit the bill of a remaster, but unfortunately both publishers and games media have muddied the waters by throwing around the terms remaster and remake haphazardly.
The MGS HD Collection released back in 2011? Definitely a remaster- it was just
the original three gamesuhh, I mean 2, 3 and Peace Walker in HD (sidenote: I hate incomplete video game "collections" that have giant obvious gaps in them :guts-rage: ).I think this Project Zero remaster falls mostly in line with other remasters like the 2016 Resident Evil 1 Remake and Zero remasters.
While some people did note and were worried about the botoxed faces prior to launch, capital G gamers were indtead pre-emptively losing their shit about possible
censorship
on the Steam forums from the moment the remaster was announced. There's an insane thread where they look at the new character models and compare every square millimeter of exposed cleavage between versions.Unlike the following game which leaned heavily on weird Japan shit, like having one character be both the product of ghost incest and work as an underage swimsuit model which resulted in some outfits and cutscenes being removed from every release after the original Japanese WiiU launch, Mask of the Lunar Eclipse never had such issues to begin with, nor was the series known for titillation prior to the fifth game. You still have fake fans on Steam saying they only play these games for fanservice which is just... I don't get it
I have no clue why they made the fifth game so weird compared to the rest of the series. Just so much eyebrow raising stuff like this
https://hexbear.net/post/253786
Also here's that steam thread. I guess the dedication put into sussing out the exact amount of exposed cleavage is commendable
https://steamcommunity.com/app/2130460/discussions/0/3790380616225137515/