It's a very paternalistic way of approaching worldbuilding. This new world can't have complexity like the one you came from. Its rules can be predicted by a generic videogame or it's just a copy pasted videogame world.
There's rarely a humbling situation like you would see if you wound up in a foreign country you know nothing about. If there is, it's just played for laughs or a situation where the world is wrong and not the protagonist
It's a very paternalistic way of approaching worldbuilding. This new world can't have complexity like the one you came from. Its rules can be predicted by a generic videogame or it's just a copy pasted videogame world.
There's rarely a humbling situation like you would see if you wound up in a foreign country you know nothing about. If there is, it's just played for laughs or a situation where the world is wrong and not the protagonist
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They're all expressions of liberal triumphalism post-1991