Should anyone play this? I started recently and I'm still trying to figure it out. It seems cool but I can't figure out if we're supposed to be the good guys or the bad guys. Also it's gacha trash. But the puzzle TD aspect of it is super satisfying.
Is anyone playing this, should I keep playing?
My first thought is, if you're having fun and it's free, why not keep going and see how it goes? From what I've heard and the little I've tried, the free to play aspect is pretty good as far as gacha games go. I don't want to oversell it, I don't have first hand experience, but from what I've heard from friends is that it's more than playable.
I think a lot of east Asian games like to write stories where both sides are morally grey, there's a sympathetic villain, or the "good guys" are flawed in some way. A lot of JRPGs do this.
Yes! Arknights is one of my favorite gachas that I'm playing rn. I've been playing for almost 2 years now. Rhodes Island is just a small organization that have their own goals for doing stuff and try not to rock the boat too much to not anger other nations and they disguise themselves as a neutral pharmaceutical company. The first arc's writing is pretty weak and slow since they were just trying to get their footing, but it does pick up around chapters 6-8. We kinda do the liberal both sides thing and brand Reunion as terrorists when they definitely got fucked over by Ursus (Tsarist Russia) and the infected are discriminated everywhere.
I'd say we are the good guys and Amiya is trying to save the Infected everywhere, but we're just a small faction and can't do much. The world of AK is huge and every nation is either fighting some supernatural apocalyptic threat or capitalism lol and the writing doesn't pull it's punches when criticizing capitalism and how much is sucks for it's citizens like the ones living in Columbia (America) or Kazimierz (Germany + Eastern Europe).
I just love the character designs and how they're not too weeb trash and sexualized and try to keep the tacticool theme. Also the tower defense strategy is really fun and you can use a lot of strategies to beat the stages. You don't have to use gacha 6*'s and 4* and 5* ops are pretty good too.
Sounds like it's still getting off the ground then. I'm stuck in the middle of chapter 4 still.
Can you (or anyone else who plays) DM me your friend code? I have the quest to visit a friend's base but have no friends in the game yet
i swear to god i have seen you before
edit: also send you a friend request because i can always use more friends
its pretty good, but as with all gacha games it would be a lot better if it weren't gacha...
the story is pretty good, if you like visual novels.
it does have powercreep and xharacters with questionable amounts of clothes, especially with skins. but its a lot better in these then the vast majority gacha games.
i would still say its the best gacha game on the market though (not that this means all that horribly much)
Is anyone playing Arknights
Yeah, I've been full F2P for a few years.
Should anyone play this
Probably not lol. A brief review:
Story: I read all of the story up to the end of Chapter 8 (supposedly where it gets good) and was never interested. The adherence to a VN-style format absolutely kills the pacing.
Gameplay: The core game is: mostly okay, but see the Balance section below. They should get rid of energy costs on failure imo, especially of Challenge Modes, because it makes me a lot less likely to experiment. Rating some of the weird variants (none of which cost energy):
-Integrated Strategies: a roguelike where you grow a small stable of operators from randomly-chosen classes and gain powerful relics on the way to a final boss, a new one comes out every year. I preferred IS3 to the new IS4, but it's still pretty enjoyable. Upsides: decent variety, always available (except IS1, RIP) rewards are optional, but broadly useful (a lot of high-rarity materials and XP). Downsides: you need to have a pretty mature roster to stand a chance.
-Stationary Security Service: a (rotating) fixed pack of levels based on rotating operators out to get buffs. Replacing a sniper gives +40 attack speed, for instance, stacking up to 5 times. Upsides: a pretty novel idea and fun to mess around in. Downsides: You need to have a pretty mature roster, some ops skew the mode extremely hard (Gnosis with enough ASPD can perma-freeze, Mudrock with SP regen can spin2win forever), reliant on RNG to get the capstone ops you want to capitalize on the built up buffs when you need them, and the rewards are semi-mandatory for end-game.
-Contingency Contract/Pinch Out Operation/Design of Strife: A challenge mode with a single stage where you select buffs to give the enemy, with the goal of completing runs with specific buff combos unlocked. I usually mess around a bit and then just look up guides when something's too annoying. The high-end challenges are designed to be difficult for whales, so good fucking luck beating them without a squad containing all of Mlynar/Typhon/Surtr/Texalter/Chalter/etc.
-Reclamation Algorithm: A weird base-builder thing with resource extraction. The economy in the last one was too slow to get me to play it (the optimal strategy was to start the first day, get resources, build up your base, and then quit out like 25 times just to get your base going so that it was possible to play the later stages), so I just got the Pallas energy drink skin and then stopped. It's coming back in the future and might be cool, idk.
Economy: Typical gacha FOMO monetization in the form of Limiteds (1 new one per quarter, they'll come back as slightly elevated above base rates in the Limited once a year after that for 3 years, then you have to just buy them for 300 pulls), and what I'm going to call Super Limiteds (collabs that never come back, so far Rainbow 6 Siege (Ash) and Monster Hunter (Yato Alter)). Since starting, I have not missed a single Limited, but I basically don't pull for anything else. The yellow cert shop will eventually let you get just about everyone you'd want, but ops typically only show up there after a year or so.
Balance: is a fuck. There are entire archetypes that are borderline unplayable, and power creep is real (Eyja S2 makes Splash Casters obsolete, compare Texalter with Phantom, Typhon is just Rosa but better). Modern content is usually specifically designed so that certain characters are less viable because otherwise they're too strong (Ifrit, Surtr).
And lastly, while 6 stars are (generally speaking) always the best choice, a footnote on low-rarity operators worth considering promoting (especially for modes like IS):
-Casters Amiya, Click, Steward
-Defenders Gummy, Spot, Cuora
-Guards Midnight, Melantha
-Medics Perfumer, Sussurro, Ansel (for elemental damage you'll eventually want one of either Honeyberry or Mulberry)
-Snipers Kroos, Shirayuki
-Specialists Jaye, Gravel
-Supporters This class probably has the biggest disparity in power between low and high rarity. Orchid is better than having nothing for IS, but that's about it.
-Vanguards Myrtle (the fastest vanguard in the game and the ONLY low-rarity op regularly used in high-difficulty challenge runs), Fang
I'm also reading this post going "who are any of these operators" so I'm definitely in for that horrid latecomer to a gacha grind