Oh for sure. I was buying and selling g retro games as a job/hobby when he got big and got imitators. He brought a lot of interest/customers which was cool but it led to the price gouging we are seeing now eith retro games. At the time though, if AVGN happened to review a crap game you had, the price was gonna go up cause people would wanna experience it themselves. I was trying to break even, collect a few cool games on the side and get things from yardsales and stuff where they'd be thrown out and into the hands of people that care about this stuff and he was the catalyst for a gross market change. At the time he couldn't have known but watching those videos and some of the more popular knockoffs became my stock ticker.
HungryGoriya is one I just found this week and she rules. She can appreciate a NES game thensame way I do. Master System had some gems too. Pre 3D gaming is my jam, partially cause it used to be how I paid rent and partially cause it's just how I like my games. I'm only 31, so I didn't grow up with them but when I visited friends with older brothers or whatever I'd gravitate towards the older consoles. As a kid I almost traded my n64 for a SNES until my parents stopped me. 3d sukks
I noticed that. She doesn't avoid pointing out flaws but doesn't dwell on them and talks about how to get around them. And we have the same taste in games. It used to be a bit frustrating when the Angry Reviewers would go hard on a game because they weren't paying attention or trying to play it as a different game. They approached it with the wrong expectations and idea of how the game is played and got mad about it. There's for sure bullshit in some old school games but a decent amount of rage was field by them not paying attention or taking notes in a game where that's expected of you. I don't go faster in a Kirby game despite holding the A button despite that being how you do it in racing games so Kirby is bad was the mentality for so many.
From a musical and visual and film perspective as far as what I've done personally, I think limitation is ESSENTIAL to good art, whether self imposed or otherwise. Not in avoiding the letter E when writing a novel or whatever but in keeping a sense of scope to things. It's easy to get carried away as a creator.
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What's the Azumanga trend exactly? Guessing it's beyond like whimsical moe-comedy shows.
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Oh for sure. I was buying and selling g retro games as a job/hobby when he got big and got imitators. He brought a lot of interest/customers which was cool but it led to the price gouging we are seeing now eith retro games. At the time though, if AVGN happened to review a crap game you had, the price was gonna go up cause people would wanna experience it themselves. I was trying to break even, collect a few cool games on the side and get things from yardsales and stuff where they'd be thrown out and into the hands of people that care about this stuff and he was the catalyst for a gross market change. At the time he couldn't have known but watching those videos and some of the more popular knockoffs became my stock ticker.
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You should check out Chrontendo if you like her stuff. Has a similar presentation quality.
HungryGoriya is one I just found this week and she rules. She can appreciate a NES game thensame way I do. Master System had some gems too. Pre 3D gaming is my jam, partially cause it used to be how I paid rent and partially cause it's just how I like my games. I'm only 31, so I didn't grow up with them but when I visited friends with older brothers or whatever I'd gravitate towards the older consoles. As a kid I almost traded my n64 for a SNES until my parents stopped me. 3d sukks
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I noticed that. She doesn't avoid pointing out flaws but doesn't dwell on them and talks about how to get around them. And we have the same taste in games. It used to be a bit frustrating when the Angry Reviewers would go hard on a game because they weren't paying attention or trying to play it as a different game. They approached it with the wrong expectations and idea of how the game is played and got mad about it. There's for sure bullshit in some old school games but a decent amount of rage was field by them not paying attention or taking notes in a game where that's expected of you. I don't go faster in a Kirby game despite holding the A button despite that being how you do it in racing games so Kirby is bad was the mentality for so many.
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From a musical and visual and film perspective as far as what I've done personally, I think limitation is ESSENTIAL to good art, whether self imposed or otherwise. Not in avoiding the letter E when writing a novel or whatever but in keeping a sense of scope to things. It's easy to get carried away as a creator.
deleted by creator