I think the real test here is whether or not you can make the interactions of patrons in a tavern actually worth spending 5 hours in like you would a pub in real life.
If people can have real genuine fun at the bar shooting the shit with the patrons and playing bar games then you could actually add a layer of depth and immersion to open world games. You would need to change the entire pacing of the games of course to something more like Kingdom Come, but it could work if you implement it right.
I don't have much faith in the techbros knowing how human interactions should look and feel and how real people with emotions enjoy their time with one another though.
The pacing issue is the major one here however. As you increase immersion in these games you also must decrease the pacing down to an actual real life pacing. This is an issue when it comes to travel however, which is less fun.
I can get a paragraph or two into talking with ChatGPT before I start to get bored of how often it’s just rephrasing what I’ve already said. It was more fun without the guard rails that turn every other message into a disclaimer.
It was more fun without the guard rails that turn every other message into a disclaimer.
:100-com: completely agree. But the technology doesn't have to be chatgpt. Others without its limitations will appear. I think the kind of thing I'm talking about could emerge.
worth spending 5 hours in like you would a pub in real life.
That's asking way too much. I think the farthest you can, and should, go with this is having idle background chatter that's being generated. Just simple, low risk stuff like talking about the weather, or mentioning significant recent events based on keywords.
These language models aren't people. It doesn't think. Trying to make it simulate an entire bar full of people for hours and have it pass the turing test isn't going to work, but you might be able to get it to do simple conversations between NPCs, and contextually appropriate generated answers to natural language questions from the player.
But it'd be more "How do I get to X landmark" or "What happened to Y NPC?" than having detailed conversations for hours.
I think the real test here is whether or not you can make the interactions of patrons in a tavern actually worth spending 5 hours in like you would a pub in real life.
If people can have real genuine fun at the bar shooting the shit with the patrons and playing bar games then you could actually add a layer of depth and immersion to open world games. You would need to change the entire pacing of the games of course to something more like Kingdom Come, but it could work if you implement it right.
I don't have much faith in the techbros knowing how human interactions should look and feel and how real people with emotions enjoy their time with one another though.
The pacing issue is the major one here however. As you increase immersion in these games you also must decrease the pacing down to an actual real life pacing. This is an issue when it comes to travel however, which is less fun.
I can get a paragraph or two into talking with ChatGPT before I start to get bored of how often it’s just rephrasing what I’ve already said. It was more fun without the guard rails that turn every other message into a disclaimer.
:100-com: completely agree. But the technology doesn't have to be chatgpt. Others without its limitations will appear. I think the kind of thing I'm talking about could emerge.
It may help that everyone in there is meant to be drunk
That's asking way too much. I think the farthest you can, and should, go with this is having idle background chatter that's being generated. Just simple, low risk stuff like talking about the weather, or mentioning significant recent events based on keywords.
These language models aren't people. It doesn't think. Trying to make it simulate an entire bar full of people for hours and have it pass the turing test isn't going to work, but you might be able to get it to do simple conversations between NPCs, and contextually appropriate generated answers to natural language questions from the player.
But it'd be more "How do I get to X landmark" or "What happened to Y NPC?" than having detailed conversations for hours.