Recommend it to G*mers

  • machiabelly [she/her]
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    edit-2
    1 year ago

    Yeah its a renaissance but the funny thing is that when the devs of the CRPG games get successful they instantly switch it up to reach a bigger audience. The pillars and tyranny devs are doing it with avowed, bioware has been actionifying dragon age. The ones who have been sticking to the CRPG formula have also slowly been shifting to turn based focus. Real time with pause combat is sorta this middle ground that I think will give way to games focusing on crunchy tactics gameplay, owlcat and inixile, and the ones that push closer to action, bioware. Its like how traditional RTS games split into mobas and 4x/grand strategy.

    I actually think that inquisition did a great job with the combat. Trespasser added an additional, swapable, skill upgrade for every skill in the game and it makes it so much better. You can pump the difficulty up really high with the trials system and I quite enjoy it.

    Play the pillars games after this! The first one has a rough first 10 hours and combat I don't really like but the story is great. The second one has a worse story and companions but my favorite crpg combat ever, gorgeous art and stellar worldbuilding. The combat has such beautiful math, like, its so pretty. The story is about colonialism, environmentalism, different economics systems clashing, and faith. And you can just sorta land your ship on slaver island and kill all of the slavers and now theres no more (chattel) slavery :)

    Yeah I'm pretty unsure about those leaks because how do you make mages and warriors and rogues all fun while moving towards action? Like if they add a parry system how would mages interact with it? In elden ring playing a mage is either roflstomping everything or running and hiding and spending 10 minutes killing 3 people. All it has going for it is the wizard power fantasy and the resource management.

    Lmao love taking away the waifu. It'd be great if they saved it to the character file instead of the save file so that save scumming couldn't bring her back. Roll a new character boyo.

    People talk about how its such a shame that there aren't more different endings to games because of time and budget constraints, especially for sequels, but things like companions that only follow you on certain playthroughs would be just as cool. Like, imagine if you had to choose between Jowan, Wynne, and Cullen depending on your choices in the circle tower. Or if the second of the new Dwarven king joins your party after. That sorta stuff would be great. The owlcat pathfinder games actually do this pretty well but I've never been as passionate about them. A spinoff game about apostates that deals more directly with blood magic as a central theme would be cool.

    • Golabki [comrade/them,undecided]
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      1 year ago

      Yeah it’s a renaissance but …

      I see what you mean. perhaps I’m reaching a bit on this, but I’ve never considered RTwP to be a fundamentally necessary aspect of the genre (more a set of conventions that existed during a golden age that are treated as genre). Like, Larian and Owlcat give me huge amounts of hope for rpg games made for ttrpg enjoyers which is kind of how I’ve viewed the spirit of “crpg” as a genre.

      pillars

      Loved those games

      The combat has such beautiful math

      This goes above my head, buts sounds like it’s super interesting.

      Yeah I’m pretty unsure about those leaks because how do you make mages and warriors and rogues all fun while moving towards action?

      That’s partly why I find it exciting. I love it when a studio charges head on against a design challenge. Even if it fails, it’s interesting to examine the why and how afterwards. If it works, they’ve progressed the medium.

      saved it to the character file instead of the save file

      Diabolical

      companions that only follow you on certain playthroughs would be just as cool

      Agreed. In BG3 it’s highly likely there is going to be a companion lock of some sort after act 1. We only have ancient dev diaries and some vague hints towards from data mining, but that might actually happen based off what we know so far.

      A spinoff game about apostates that deals more directly with blood magic as a central theme would be cool.

      I don’t think there’s been an attempt aside from Tyranny to tell a serious story about having a villain protagonist.

      This could be an awesome to tell a story of a tragic villain. Like, the character starts as a hunted newly awakened mage who just wanted to be free or something. Have the wise old person character be a blood mage who saves them from the templars and go from there.

      • machiabelly [she/her]
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        1 year ago

        renaissance

        I really wished that I liked larian and owlcat's games more, they just feel kinda hokey to me. Maybe the reason I prefer Pillars and Dragon age is that they are more like novels in terms of storytelling than like ttrpgs. It makes sense that they are the ones that are moving towards action given that they feel more like stories than like adventures.

        math

        Basically attack rolls are all contested and miss/graze/hit/crit is based on the difference between the two rolls. Additionally each attribute point contributes to things relevant to every character because each contributes to at least 1 of 4 defense stats. The way everything fits together on every roll is incredibly satisfying. There is no part of the combat system that can be disregarded, no mechanics that certain characters ignore, its just very neat.

        combat

        I mean theoretically a fantasy action combat system with mass effect style companion control sounds fucking excellent so I hope they stick the landing

        BG3

        I haven't tried it yet since I didn't like divinity too much. The artstyle and vibe were off for me. Maybe when its out of early access I will. Do you like it?

        blood magic

        I would love it if they were put into a situation where the only way to escape was to use blood magic and so they swallow their pride and do it. But then in the future there was an opportunity to avoid using blood magic, de-escalation, lyrium, leverage/negotiation, but they don't see it. Watching them grapple with either the regret or the burden of the violent world they have created for themselves would be extremely good storytelling. Then they meet a butch lesbian ex templar who promises to protect them if they promise not to use blood magic and they have gay sex

        • Golabki [comrade/them,undecided]
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          1 year ago

          Maybe the reason I prefer Pillars and Dragon age is that they are more like novels in terms of storytelling than like ttrpgs

          You might really like owl cats “rogue trader”. I pirated the alpha and there are parts of the game that genuinely felt on par with a novel. Better than most actual 40k novels.

          There is no part of the combat system that can be disregarded

          I think I see what you mean now. The cohesive and “greater than the sun of its parts” aspect of this is really cool.

          BG3

          I cannot emphasize enough just how apparent the love for the tabletop is when playing this game. When it releases I fully expect it to be received as a masterpiece of translating between mediums. The writing is good too.

          blood magic

          Kinda reminds me of spec ops the line, but tbh the protection part sounds kinda…coercive? It would be cool though to have a Templar or ex Templar who runs cover because they are emotionally bonded in some way. The conflict between their indoctrination as a Templar and their own loved experiences is rich with potential.

          • machiabelly [she/her]
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            1 year ago

            rogue trader

            Thats great actually, I had completely written it off I'll look into it more now. BG3 too

            blood magic

            I guess in my head that story turned out that the blood magic was hurting the apostate. And that the no more blood magic, I'll protect you instead, was a loving thing. Though I'm completely neutral on blood magic in the games as written, all thats bad is that some people need to learn it from demons, and consorting with demons ain't great. The real story is that blood is essentially just a substitute for lyrium and the chantry controls the lyrium trade. Presumably templar abilities also don't work on blood mages because templars gain their powers from the lyrium that the chantry gives them. That they are addicted to. The chantry's entire power, everywhere besides tevinter, is completely dependent on the control of lyrium. They are the only ones aloud to buy and move it and they get their muscle hooked on the stuff. Its brilliant and blood magic ruins fucking all of it.

            So the real blood magic story is it's power to destroy the chantry. If we ever get another blood mage companion it probably means the chantry became evil. This might just be a fan theory thing though because while materially this makes total sense the game usually approaches blood magic with pure ideology :zizek-preference:

            Honestly though what we learn about blood magic in inquisition, it weakens connection to the fade, might be what keeps blood magic on the periphery. I think the fade will continue to be important and one of the specializations in inquisition is literally rift mage.

            Cutting open your hand mid combat to shoot a fireball will always be dope though.