let's see now... D&D has classes but they're some weird obfuscated shit, not the real classes. it's also class-collaborationist. and heavily race-based.
leftist D&D wouldnt have halflings, it'd have child laborers with rickets cos they had to work 18 hours in a mine every day. and there'd be only one playable class, the working class.
D&D has classes but they’re some weird obfuscated shit
I would be more critical of "Levels", which are the class-hierarchy mechanical equivalent. But you're not ready for that conversation.
it’s also class-collaborationist.
That varies heavily on the game being played. A Robinhood-esque story of rebels in the woods fighting a despotic thieving sheriff is very different from a Knights of the Round Table campaign in pursuit of Rules Based International Order.
and heavily race-based.
Practically speaking, the race-based aspect is just an excuse for stat adjustments. From a storytelling perspective, the "races" are stand ins for "nations/cultures", and the multi-racial party is a compelling metaphor for Internationalism.
A game in which a handful of misfits overcome their differences to collaborate on a project of revolutionary change is... fascist how?
let's see now... D&D has classes but they're some weird obfuscated shit, not the real classes. it's also class-collaborationist. and heavily race-based.
nope, D&D is fash :)
leftist D&D wouldnt have halflings, it'd have child laborers with rickets cos they had to work 18 hours in a mine every day. and there'd be only one playable class, the working class.
"If socialism was a beer" but for :freeze-gamer:
We need a :socialism-beer: emote
I would be more critical of "Levels", which are the class-hierarchy mechanical equivalent. But you're not ready for that conversation.
That varies heavily on the game being played. A Robinhood-esque story of rebels in the woods fighting a despotic thieving sheriff is very different from a Knights of the Round Table campaign in pursuit of Rules Based International Order.
Practically speaking, the race-based aspect is just an excuse for stat adjustments. From a storytelling perspective, the "races" are stand ins for "nations/cultures", and the multi-racial party is a compelling metaphor for Internationalism.
A game in which a handful of misfits overcome their differences to collaborate on a project of revolutionary change is... fascist how?