:yea:

  • footfaults
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    22 hours ago

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    • zifnab25 [he/him, any]
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      2 years ago

      :astronaut-2: Wait, you're telling me we were cops the whole time?

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        • dinklesplein [any, he/him]
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          2 years ago

          Long War 2 is really quite excellent and does the Guerilla theme much better than vanilla. I think the stroke of genius behind it is that it does so both on the tactical layer, where the bulk of early game missions are hit and run evac missions that can also conceivably be completed from stealth, and the strategic layer where the ADVENT vigilance and force mechanics encourage hopping between regions, dodging areas where missions are hard. I also really appreciated the emphasis in both Long Wars in having deep rosters capable of withstanding shock instead of vanilla XCOM's roll the game with one group that has some substitutes if someone eats damage. And again, the devs could easily have just recycled the fatigue mechanic from the first LW but infiltration is really just such a good change. It's both refreshing to front-load the unavailability of troops and also something that just makes thematic sense.

          Honestly I think vanilla Long War 2 is a more cohesive experience than LWOTC but changes in optimisation, graphics and assorted mechanics such as bonds mean I still play LWOTC instead. IDK, I really disliked the Chosen.

          • footfaults
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            22 hours ago

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        • zifnab25 [he/him, any]
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          2 years ago

          I'm tempted to boot that up. Haven't played X-Com in a while and it hits that sweet spot between RPG and RTS.

            • footfaults
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              • UlyssesT
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                18 days ago

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                  • UlyssesT
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                    • footfaults
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                      • UlyssesT
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                        • footfaults
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                          • UlyssesT
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                            • footfaults
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                          • UlyssesT
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