Let's ignore the fact wages don't necessarily match inflation or how low incomes are outside global north. There is a reason why Turks only have to pay 20 dollars for even new games because porkies know they'll not buy and wait for crack otherwise.
Let's ignore the fact wages don't necessarily match inflation or how low incomes are outside global north. There is a reason why Turks only have to pay 20 dollars for even new games because porkies know they'll not buy and wait for crack otherwise.
I sincerely hope the next wave in indie game development is getting back to the times where storytelling ambitions exceeded the available visual tech so much that they didn't let that shit stop them.
So much time and money and manpower is put to the visual aspects of games that I cant imagine a writer or story director would feel free to actually go hog wild because they've just got a big number in the backs of their head all the time, and whenever they think of something huge another 0 is added.
And also anything cool that gets put in that is not mandatory to experience or extremely obviously signposted is a waste of money and effort.
I would die for some indie Marathon Infinity shit, hiding esoteric and surreal horror short stories behind speedrun tech that may or may not be important to understanding the events of the game and the internal development of the player character.
Yes, absolutely. This is exactly how movie script writing works too. They have to be strategic with their use of big dramatic stuff happening. Any time they write something cool they have to think for a second like "is that actually gonna fit in the budget, can I replace it with something 90% as cool but 50% as expensive?"
There's a word for it too but I don't remember it