Was weight-based cooldowns a thing in 2? I remember it being a really cool part of build making in the ME3 multiplayer and to a lesser extent in singleplayer. I don't remember the biotic/tech explosions being in 2 though, so it probably isn't as relevant.
Was weight-based cooldowns a thing in 2? I remember it being a really cool part of build making in the ME3 multiplayer and to a lesser extent in singleplayer. I don't remember the biotic/tech explosions being in 2 though, so it probably isn't as relevant.
Weight-based cooldown was only in 3 and Andromeda, but shared cooldowns were introduced in 2. In 1 you could spam out your powers.
Ah right, it definitely does reduce options.
And it doesn't help that me2 only had 2 guns of each type and 4 armour sets that barely alter your stats at release, made the game super repetitive.