I find these “shorter work weeks are just as effective” articles to be nonsense, at least for knowledge workers with some tactical discretion.
Why can't these nerds conceive of a world beyond the capitalist grindset?
I find these “shorter work weeks are just as effective” articles to be nonsense, at least for knowledge workers with some tactical discretion.
Why can't these nerds conceive of a world beyond the capitalist grindset?
From his wikipedia page:
sounds like the longer he's been divorced from development the worse he's gotten
I really wish I could say that during my daily scrum stand-ups. Sick of being psychologically terrorized into justifying every hour.
Is he only saying that because Rage released to middling reviews and it's been completely forgotten? It wasn't a bad game, just kinda bland. The enemy animations were neat, like how they'd jump over stuff to run at you. The cloud effects were cool and the wingsticks felt good, but it was completely eclipsed by other games that came out that year, like Skyrim and Deus Ex or hell, Dark Souls. "We should have worked faster to finish this game that wasn't received well"
Anytime I see footage of Rage it feels like Borderlands was somehow made as a parody/comedic homage to it, like how each expansion of those games tends to be an homage and pastiche of a specific genre or game like western or casino heist.
Which feels particularly surreal now that I google each games release date and find out Rage released two years after the first Borderlands.
They're both emulating those goofy 1970s desert apocalypse movies. There was some kind of Mad Max vibe in the air before and during the 2008 financial crisis, that's what I attribute it to. From 2008 to around 2015 there were a ton of games/movies with that whole theme. There was Fallout 3, Borderlands, Rage, Stalker, Metro 2033, a sequel to to the 1988 game Wasteland somehow. Eventually culminating in an actual Mad Max movie in 2015.
Rage and Borderlands actually started development within a few months of one another, Borderlands in April of 2005 and Rage in June, but Rage took a whole 2 years longer to finish.
I've always though it's kinda neat that they took different inspirations and still ended up with kinda similar vibes. Borderlands was described in Gearbox's internal design documents as "Halo meets Diablo" and Rage was kinda an evolution of Doom 3, but with racing elements taken from Burnout and MotorStorm.
I remember Rage being fun, but also having the most abrupt and unsatisfying ending possible.
I actually liked it too. The environments still look really good. A lot of detail and set dressing. Character animations still look good too.