And an overall grimmer tone. Really going for that Western Geraldo audience, huh

Never would have guessed Square would end up doing a reverse Sudeki, but I guess that was a foregone conclusion based on sales numbers

  • Eris235 [undecided]
    ·
    1 year ago

    Same. I've bounced off 7 a few times, and just struggle to see the appeal for myself.

    • doublepepperoni [none/use name]
      hexagon
      ·
      edit-2
      1 year ago

      Did you start with the 8-bit or 16-bit games? I wonder if this just a generational thing. I remember not liking FF10

      • Sephitard9001 [he/him]
        ·
        1 year ago

        I didn't like 10 because of the world and character designs and voice acting. The game itself played great, like a direct upgrade of mechanics

        • Bjork_shhh [none/use name]
          ·
          1 year ago

          voice acting

          armchairs: "umm actually if I was a child soldier doing pagan human sacrifice, I would be elegant and refined without fucked vibes"

          • Sephitard9001 [he/him]
            ·
            1 year ago

            People die, and Yuna dances. When will she stop dancing? When will it stop?

            Yuna won't stop dancing. Not until Sin is gone.

      • Eris235 [undecided]
        ·
        edit-2
        1 year ago

        I started with 16 bit on the GBA, since I was a Sega kid (well, and Atari 2600, but that was already old when I got it), and I skipped over Nintendo consoles, but had their handhelds.

        Went through a phase where I did a bunch of nes and snes emulation, and played through most of the greats I missed there.

        I haven't really even tried most of the recent FF, but I didn't like 7-10, and just, see nothing that appeals to me in the ones after that.

        • doublepepperoni [none/use name]
          hexagon
          ·
          1 year ago

          That makes a lot of sense to me honestly, the games (before this latest one at least) were firmly aimed at Japanese teenage boys