And an overall grimmer tone. Really going for that Western Geraldo audience, huh

Never would have guessed Square would end up doing a reverse Sudeki, but I guess that was a foregone conclusion based on sales numbers

  • jack [he/him, comrade/them]M
    ·
    edit-2
    1 year ago

    I'm having a shitload of fun with it so far, but the fact that everybody is constantly going "FUCK" whenever they get hit by a fireball is very jarring in an FF game. It's also very funny and relatable, because it's 100% what I would say if I were hit by a fireball.

    But doggamn the combat in this puppy is good.

    • vertexarray [any]
      ·
      1 year ago

      me 'n my buddy jake are gonna go hurl fireballs at each other in the construction site up the road, you in?

      • SuperZutsuki [they/them]
        ·
        1 year ago

        Yeah, I've been playing with Japanese audio and the dubtitles. My Japanese is pretty good and the localization takes a shitload of liberties. One example is when you meet Martha the dubtitles say, "I'm a...friend of his." (referring to Cid), which to me sounds like its meant to imply they fucked. Not sure how the line is voiced, though. In Japanese she just straightforwardly says she's a collaborator of Cid's. But every interaction has this dissonance between the localization and the Japanese. The localization team really wanted that Gambeaux Thrownes vibe and it's kinda cringe ngl

        • jack [he/him, comrade/them]M
          ·
          1 year ago

          I took that line delivery as her saying they're comrades/collaborators, not romantically/sexually engaged.

          • SuperZutsuki [they/them]
            ·
            1 year ago

            The game already made it clear that they were collaborators, though. She knows the MC already knows this. IDK, with the tone of the rest of the localization that's how it felt to me.

            • jack [he/him, comrade/them]M
              ·
              1 year ago

              Isn't that also true for the Japanese version, though? Not that I'm saying your take is wrong, but that's not how I took it. It felt to me like "oh, yeah, Cid... I work with him but we don't get along".

              • SuperZutsuki [they/them]
                ·
                1 year ago

                I'd have to listen to it again but she came off as very positive when talking about being Cid's collaborator

      • corgiwithalaptop [any, love/loves]
        ·
        1 year ago

        I gotta wait til 16 is on PC - not gonna look at anything at all about it, I'm sold from what prescious little I've seen. But I played through all of 15 + the DLCs (puttered out in the endgame content, did most of it tho) and really liked it! The story could have been tighter, but for what it was, I had a lot of fun with it.

      • zifnab25 [he/him, any]
        ·
        edit-2
        1 year ago

        Strike this. Reverse it. And label half of those containers "DLC Season Pass Content Coming Soon".

    • BelieveRevolt [he/him]
      ·
      1 year ago

      It was obviously unfinished, which is bad when your game has been in development for a decade. The most obvious example of this is the end of the game, which is completely linear and has one chapter that is just a turret section (in a Final Fantasy game ohnoes). The second most obvious example is when you go to the Venice-style city which has almost no content in it.

      The story was also practically nonexistent and sometimes clashed with the gameplay pretty bad: oh, Bad Country is invading now? Does it affect anything? Not really, you can still just roadtrip with your bros for all eternity, the only difference is that occasionally some soldiers will drop on you. Love Interest died? Are we supposed to care? It's pretty hard when she's barely a character to begin with.

      • engineer [none/use name, any]
        ·
        1 year ago

        This is a shit answer because it shouldn't have been like this, but the backstory you're looking for is covered in the anime prequel and cgi movie (starring aaron paul and sean bean and lena headey)

    • macabrett
      ·
      1 year ago

      I had a blast with 15. Just hanging out with my boys roadtrippin.

    • doublepepperoni [none/use name]
      hexagon
      ·
      edit-2
      1 year ago

      Didn't the FFVII remake do well? Though that has colossal amounts of nostalgia going for it- if it was a completely new game about a spiky haired anime boy it might not have done that well, I imagine.

      Am I completely wrong but didn't the second most recent Final Fantasy about the boy band on a road trip also do decently though?

        • doublepepperoni [none/use name]
          hexagon
          ·
          edit-2
          1 year ago

          I haven't liked anything they've done under the Final Fantasy brand in at least 20 years. They cultivated a specific style and everything about that style just irks me. I will never forgive them for letting it infect Parasite Eve too

          spoiler

          Lost Odyssey was much better than FF13

        • CanYouFeelItMrKrabs [any, he/him]
          ·
          edit-2
          1 year ago

          If I wanted to do 3rd person action combat I'd play Monster Hunter.

          This game is incredibly different from Monster Hunter. I play MH to chill out with friends while we upgrade our gear and try out different weapons. I'm playing FF 16 for DMC-type combat and the story! There are lots of cutscenes and I enjoy them

          This game is more similar to like God of War these days

      • jack [he/him, comrade/them]M
        ·
        edit-2
        1 year ago

        The series is still massively popular. FFVIIR was an enormous success and also quite fun. I don't have any history with the series before that so I've got no nostalgia whatsoever for this stuff; they're just good games.

        • doublepepperoni [none/use name]
          hexagon
          ·
          edit-2
          1 year ago

          Presumably it just isn't The Witcher or Fallout popular. I was going to cite more triple A Western RPGs but dang, there really aren't that many and even Bioware has fallen off hard in the past decade.

      • zifnab25 [he/him, any]
        ·
        1 year ago

        Didn't the FFVII remake do well?

        I enjoyed it. Looking forward to the next release, but I don't own a PS5 so I'm not in a rush to get it.

        Am I completely wrong but didn't the second most recent Final Fantasy about the boy band on a road trip also do decently though?

        It cleared 10M copies sold, which is slightly under the FF10 peak of 10.5M.

        But a lot of that was just pent up demand for Literally Any FF Game, after a seven year drought.

  • zifnab25 [he/him, any]
    ·
    1 year ago

    FF16 was going to break sales figures on inertia alone. They could have released FF - Summer Slam and just reskinned Dead or Alive Xtreme Beach Volleyball with various classic characters. It would have sold 10M copies overnight.

    The idea that they needed to go grimdark is nonsense. Just ask all the folks going bonkers for TotK.

    • doublepepperoni [none/use name]
      hexagon
      ·
      1 year ago

      I bought the PS1 version of FF6 as a kid and bounced off it hard. It's 16-bitness was way too primitive for my futuristic 32-bit Sony PlayStation brain. Then I played it as an adult years later and really loved it.

      Speaking of FF and the PS1, I love 9, but overall I think 7 is the more memorable package with its more unique story and world. 8, well... at least it has nice graphics and a great soundtrack

    • Eris235 [undecided]
      ·
      1 year ago

      Same. I've bounced off 7 a few times, and just struggle to see the appeal for myself.

      • doublepepperoni [none/use name]
        hexagon
        ·
        edit-2
        1 year ago

        Did you start with the 8-bit or 16-bit games? I wonder if this just a generational thing. I remember not liking FF10

        • Sephitard9001 [he/him]
          ·
          1 year ago

          I didn't like 10 because of the world and character designs and voice acting. The game itself played great, like a direct upgrade of mechanics

          • Bjork_shhh [none/use name]
            ·
            1 year ago

            voice acting

            armchairs: "umm actually if I was a child soldier doing pagan human sacrifice, I would be elegant and refined without fucked vibes"

            • Sephitard9001 [he/him]
              ·
              1 year ago

              People die, and Yuna dances. When will she stop dancing? When will it stop?

              Yuna won't stop dancing. Not until Sin is gone.

        • Eris235 [undecided]
          ·
          edit-2
          1 year ago

          I started with 16 bit on the GBA, since I was a Sega kid (well, and Atari 2600, but that was already old when I got it), and I skipped over Nintendo consoles, but had their handhelds.

          Went through a phase where I did a bunch of nes and snes emulation, and played through most of the greats I missed there.

          I haven't really even tried most of the recent FF, but I didn't like 7-10, and just, see nothing that appeals to me in the ones after that.

          • doublepepperoni [none/use name]
            hexagon
            ·
            1 year ago

            That makes a lot of sense to me honestly, the games (before this latest one at least) were firmly aimed at Japanese teenage boys

  • CanYouFeelItMrKrabs [any, he/him]
    ·
    edit-2
    1 year ago

    I was playing 7 earlier this year ( I'm only halfway through ). The only thing that makes 16 seem darker is less there is less whimsical funny stuff happening between the serious dark stuff. I can't race Chocobos in 16! But the world being a shitty place to be isn't new

  • FuckYourselfEndless [ze/hir]
    ·
    1 year ago

    Dark Souls is a reverse-Sudeki. Wizardy was the first reverse Sudeki. Uno DX on the Sega Saturn is the best reverse-Sudeki.

  • Zodiark
    ·
    edit-2
    4 months ago

    deleted by creator