• Hexahedra@lemmygrad.ml
    ·
    edit-2
    2 months ago

    i think the line between retro and contemporary for consoles is defined by internet connectivity tbh. the n64 only had internet with the n64dd (which didnt last long), whilst the ps2 and the dreamcast had internet support built in or via some adapter. so i think the line of "retro" stops at the n64/psx era but thats just me. the term will be subject to change anyways as time goes on so it doesnt really matter

    • axont [she/her, comrade/them]
      ·
      2 months ago

      I mean if you want to get into the weeds about that, the Atari 2600 and the Intellivsion both had dial-up modem cartridges in the early 80s. The GameLine and PlayCable. (Fun fact the company behind the GameLine eventually became America Online, yuck)

      The NES and Genesis had connectivity as well, but only in Japan. The NES one is a little surreal because it had email and stock trading. The earliest console I can think of that had internet multiplayer capacity was probably the Sega Saturn in the mid 90s, or maybe the Apple Pippin? Whichever came first.

        • GalaxyBrain [they/them]
          ·
          2 months ago

          Naw, people have done really good emulation and even redid the voice acting that was in em.

      • Hexahedra@lemmygrad.ml
        ·
        2 months ago

        ah, then nevermind then lmao. i knew there had to be earlier internet support for retro consoles but wasnt too knowledgeable about it. back to the drawing board

        *removed externally hosted image*

      • AssortedBiscuits [they/them]
        ·
        edit-2
        2 months ago

        The real dividing line is between when games were arcade-dominant and when games were/are console-dominant, which also maps pretty well with when games started to be 3d. The only flaw in this conception is how to fit mobile gaming into this since mobile games are massively popular but are part of its own niche instead of replacing console games.