Permanently Deleted

  • PolandIsAStateOfMind@lemmygrad.ml
    ·
    4 months ago

    It’s basically up to indie developers to make spiritual successors to any game that the AAA studios are too enshittified to build upon in the future.

    This ends with a fail (nearly?) always. In the genres i'm watching i can't remember even a single case of success.

    • Huldra [they/them, it/its]
      ·
      4 months ago

      I think it's somewhat working for imsims, at least both Gloomwood and Fallen Aces seem to have solid partial releases rn.

      Elder Scrolls style games might be a bigger hurdle though, even back in Morrowind I'm pretty sure they existed in the space of like flashy big budget RPGs with high production value for its time, so it's not really a great "indie developer" framework to start with.

      And with something like imsims you do at least have some high budget AAA development in that framework, like the Dishonored games, but with Morrowind there isn't really any games like it being made still, so that also is another financial hurdle for anyone wanting to develop that type of game.

      • PolandIsAStateOfMind@lemmygrad.ml
        ·
        edit-2
        4 months ago

        ES games were always basically AAA games (even first two relatively to what was counted as AAA back then), you just can't overcome the asset requirement to make a RPG in 1st person*. Even isometric Baldur-clones do require decent budget, low cost attempts were many any nearly all if not all failed.

        What is pretty mindbreaking is that the bugdet required isn't very significantly differing from 1st person shooter, but somehow for every RPG we got 100 shooters.

    • bigboopballs [he/him]
      ·
      4 months ago

      This ends with a fail (nearly?) always. In the genres i'm watching i can't remember even a single case of success.

      yeah, I know. I think there's just too many limitations for indie devs