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Cursed question. The only way we're getting ES six is if all the Morrowskyblivion people do it themselves.
So basically never too, since those are being worked on forever with no finish in sight.
Skyblivion is slated for release sometime next year. They both released a progress video a couple months ago. Skywind is a little more dubious, there's a different group of people working on it and I think they had to scrap a bunch of stuff at some point but it's overall like 70%~ done, some parts like quest implementation are close to 90% done but there's other areas that are seemingly moving at a glacial pace and it's probably realistic to expect it all to take a few more years at least.
Go follow the main road towards the intersection, then head west. Continue on until you encounter a Cliff Racer cave, you would need to pass through the cave and exit at the ravine on the other side. Follow the ravine and watch your right for an overgrown passage. The passage will lead to an old bridge. Look for the road with three sign posts and follow the one pointing to south. Stay clear of Kagouti nests. Eventually you will reach a saloon, ask Breton warrior for further directions. But be warned, he will only be there at noon three days from now.
Yeah that's a lot better than wandering aimlessly for hours among low poly mountains that look like dog turds. Or going to ask the dark elf NPC walking around like he shit his pants, and then he just says the same thing I've heard 3 different times from other NPCS.
Christ, that game aged poorly.
Nah. If I'm looking for actual hard core rpg gaming. I'll play something like the baldurs gate series or early falllouts. The elder scrolls is a more pulpy and fun franchise to me.
I'll be frank I don't think morrowind has aged well, especially the visuals and combat. but the wikipedia NPCS don't help it either.
I've played through it and was looking for the supposedly 'amazing writing' in the game the while time and then replied eventually that's as good as it was going to get, and that games like the Witcher 3 had surpassed morrowind a long time ago.
I didn't grow up with a nice enough computer to play morrowind (or an xbox) I grew up with the Snes, N64 and GameCube because nintendo consiles were cheap and family friendly. So I kind of missed that morrowind nostalgia train.
Eventually though, I got my first job at a local grocery store and paid for my own 360 and a copy of oblivion when I was 17 and that was fuckin amazing.
I did go back and try playing morrowind, but I just felt like it aged badly. It wasn't for me. I don't mind getting lost in a game, but vague directions and then getting lost and wandering past the same log that looks like a dog turd for hours is not my thing.
I do think it's a good game and every elder scrolls fan should give it a shot (I did play through it once, even got full daedric without console commands or murdering that tel Vanni wizard guy) but it's not the end all be all of rpgs like morrowind fanboys will claim. It just has not aged well.
That's just me, its not my thing. I prefer Todd's full vision games, rather than morrowind, which has the last vestiges of Julian lefays vision for the series in it.
I don't mind that anyone prefers morrowind, just gate keeping in any sense gets old. Especially over toy video games
I just accept that everything I've enjoyed is done forever. If a good sequel emerges, dope, otherwise it's on me find new stuff.
After they realized how badly Starfield shit the bed Todd made everyone wipe the hard drives and start from scratch.
I don't think todd has a clue how bad starfield is and that speaks poorly of them being able to identify why their games currently suck.
Maybe the inherent nature of an elder scrolls title offsets the worst parts of starfield; need to be able to walk everywhere, fast travel as convenient rather than necessary part of the design. Combat will certainly continue to suck though, as they have only really spent the last ten years making shooters with melee combat only getting worse and worse.
But maybe they'll just focus on making a cool rpg with lots of fun exploring and I'll be wrong. That's be nice.
I got in to a big argument with soimeone bout this. They were saying that Bethesda is learning from it's mistakes in each subsequent game. I was arguing that Bethesda sometime's recognizes mistakes they have made, and their response it to totally misunderstand why it was a mistake and make grand, new mistakes that both make the existing problem worse and add several new problems. to whit; Somehow the evolution of housing from Morrowind to Starfield resulted not in something like Sim Settlements, but the wretched system that Starfield shipped with.
That's been their mantra for years. "The modders will fix everything and make it a complete game."
Somehow the evolution of housing from Morrowind to Starfield resulted not in something like Sim Settlements, but the wretched system that Starfield shipped with.
Base fucking building is one of the major reasons i dislike both starfield and fallout 4, if i fucking wanted to play minecraft, i would go play minecraft.
It's a shame that you can't opt out of base building. Like you could make a mechanic for it that still incorporated the robust scrap mechanic in fallout 4. Example: you gather the stuff and appoint a settler as architect. After a set number of days you get it upgraded with some barebones resources and defenses and moderately upgraded weapons for the settlers (maybe have weapon type determined by faction like Brotherhood gives laser pistols or whatever.)
Of course you could still go back and personalize it, make additions, etc, but it would enable you to move on if you want. Lots of people do end up with a "home base" they might want to customize but customizing every settlement? Not really my ideal use of time. On the other hand some people love it. Make it optional and everyone is happy.
I mean it is somewhat optional, you can completely ignore it after 1st tutorial in both games, but a lot of dev time and budget came to what is essentially subpar minigame to please people who would rather play another genre entirely just because some shit got popular in the meantime.
It's totally baffling to me that they brought back some sort of class system to Starfield, with it actually being a fixed set of backgrounds with specific history and experiences for your character, and absolutely no customization in making your own classes, but they still funnel every single background into doing asteroid mining physical labor, with no acknowledgement of why actual diplomats and professors are put in that position.
It's like one part of the team heard that people wanted classes back and for your character to have real backgrounds, and then the other team made a Bethesda tutorial quest for the standard Bethesda no-name blank slate protagonist.
If you're wanting that from elder scrolls or a Bethesda game you're looking at the wrong series. These games haven't been that way for awhile now.
I suggest baldurs gate 3 or one of the other brilliant isometric rpgs that came out recently.
It's moreso confusion over the fact that Bethesda did seem to recognize that people wanted classes and/or backgrounds for their characters, but then didn't actually commit either to their clear preference in storytelling and character creation, and neither did they commit to the storytelling potential that giving players fixed choices with no customization brings, they literally know every single background they have to account for and then they dont account for them.
Like why not just make a freely customizable class system in that case?
Ask Todd. He's usually the one who strips this crap out.
Bethesda never made super deep rpgs anyways. They've always been kind of baby's first rpg company
I was mostly joking, I assume it's going to be on the same trajectory as all of their games for the past decade that have been progressively more disappointing.
I think it may end up being more that every other project they had was starved of resources because Elder Scrolls is where the main action has been happening. They explicitly said years ago that Starfield was going to be their game that would release before the next Elder Scrolls.
They'd have started working on it right after finishing ("finishing" ) starfield so I'd say at least another few years. Definitely before 2030 though.
Now, when will something release that deserves to be called Elder Scrolls? Probably never again. ESO has had like a couple expansions that are good and that's it since Morrowind.
They’d have started working on it right after finishing (“finishing” ) starfield
The very fact is scummy as hell and they don't even care about outright lying to our faces, because after initial complete flop and outrage about Failout 76 they immediately show teaser of ES6 to placate the audience (BECAUSE ITS WHAT EVERYONE IS WAITING FOR BETHESDA FUCKERS) and soon after presented videos of being "worked on fully". That was 5 years ago.
That would be 2028. Pretty fair guess. That's when Microsoft and Sony are supposed to release their next consoles too.
I almost guarantee Microsoft pushes ES6 as a reason to get their next gen Xbox
I would estimate we will get 2-3 more skyrims before ES6 comes out.
Don't they have it ported to Samsung smart refrigerators already, and you can yell the Frost Breath dragon shout at your fridge to trigger the ice dispenser?
no idea how much of this is a joke, and I love it
I choose to believe this is true
Undefined, we cannot get a new game until the selectives stop dancing on the adamantine tower and the dragon break ends.
Bethesda Game Studios historically releases a new game every 3-4 years. The most recent gap between major releases (Fallout 76 and Starfield) was nearly 5 years, I assume due to some combination of COVID and generally getting worse at everything. Starfield was released September of last year, so if everything goes well, could be late 2027, but more realistically 2028. If they can't get it out by sometime in 2029, Todd Howard is probably fired.
I'm skeptical that it would be a next-gen Xbox launch title/exclusive. No doubt they'll do a next-gen version, but given the development time for both, and the fact that neither has even a hint of a release date, it seems like it would take a lot of coordination to get that to happen. Plus, I doubt that Bethesda would want to release exclusively on a next-gen console right away when the install base for the series x would be at its peak. Microsoft would have to give them a ridiculously good deal to make that happen, which is I guess within the realm of possibility, but again, would require a lot of coordination and a lot of risk on both sides.
I don't believe there will be a TES 6.
But regardless, I didn't really like either of the games after Morrowind and I have no reason to believe they'll get back to their roots, so I probably won't really care.
It's basically up to indie developers to make spiritual successors to any game that the AAA studios are too enshittified to build upon in the future.
It’s basically up to indie developers to make spiritual successors to any game that the AAA studios are too enshittified to build upon in the future.
This ends with a fail (nearly?) always. In the genres i'm watching i can't remember even a single case of success.
I think it's somewhat working for imsims, at least both Gloomwood and Fallen Aces seem to have solid partial releases rn.
Elder Scrolls style games might be a bigger hurdle though, even back in Morrowind I'm pretty sure they existed in the space of like flashy big budget RPGs with high production value for its time, so it's not really a great "indie developer" framework to start with.
And with something like imsims you do at least have some high budget AAA development in that framework, like the Dishonored games, but with Morrowind there isn't really any games like it being made still, so that also is another financial hurdle for anyone wanting to develop that type of game.
ES games were always basically AAA games (even first two relatively to what was counted as AAA back then), you just can't overcome the asset requirement to make a RPG in 1st person*. Even isometric Baldur-clones do require decent budget, low cost attempts were many any nearly all if not all failed.
What is pretty mindbreaking is that the bugdet required isn't very significantly differing from 1st person shooter, but somehow for every RPG we got 100 shooters.
This ends with a fail (nearly?) always. In the genres i'm watching i can't remember even a single case of success.
yeah, I know. I think there's just too many limitations for indie devs
Lol Microsofts not going to let that happen. There will be an ES6. If you're not excited for it, that's fine though.
I do appreciate you just stating you prefer daggerfall and morrowind rather than give me shit for liking oblivion and skyrim like some morrowind worshippers will.
The real question is how much time are we going to wait before getting Fallout 5 ?
With the goddamn rate Bethesda has been releasing games, and the fact that they threw another IP into the cycle with Starfield,
I did the math a while back,
And basically Fallout 6 is going to be a game you play in your elderly years. Entire generations won't have seen a Fallout game or won't have seen an elder scrolls game drop during their entire childhoods.
Morrowind took 6 years. Oblivion took 4. Skyrim took 5.
The shortest timeframe for TES 6's release is 15 years after Skyrim. Could easily be 16.
After the success of the fallout tv show we are probably getting fallout 5 before elder scrolls 6. Microsoft basically ordered Bethesda to drop everything and work on fallout.