It's totally baffling to me that they brought back some sort of class system to Starfield, with it actually being a fixed set of backgrounds with specific history and experiences for your character, and absolutely no customization in making your own classes, but they still funnel every single background into doing asteroid mining physical labor, with no acknowledgement of why actual diplomats and professors are put in that position.
It's like one part of the team heard that people wanted classes back and for your character to have real backgrounds, and then the other team made a Bethesda tutorial quest for the standard Bethesda no-name blank slate protagonist.
It's moreso confusion over the fact that Bethesda did seem to recognize that people wanted classes and/or backgrounds for their characters, but then didn't actually commit either to their clear preference in storytelling and character creation, and neither did they commit to the storytelling potential that giving players fixed choices with no customization brings, they literally know every single background they have to account for and then they dont account for them.
Like why not just make a freely customizable class system in that case?
It's totally baffling to me that they brought back some sort of class system to Starfield, with it actually being a fixed set of backgrounds with specific history and experiences for your character, and absolutely no customization in making your own classes, but they still funnel every single background into doing asteroid mining physical labor, with no acknowledgement of why actual diplomats and professors are put in that position.
It's like one part of the team heard that people wanted classes back and for your character to have real backgrounds, and then the other team made a Bethesda tutorial quest for the standard Bethesda no-name blank slate protagonist.
If you're wanting that from elder scrolls or a Bethesda game you're looking at the wrong series. These games haven't been that way for awhile now.
I suggest baldurs gate 3 or one of the other brilliant isometric rpgs that came out recently.
It's moreso confusion over the fact that Bethesda did seem to recognize that people wanted classes and/or backgrounds for their characters, but then didn't actually commit either to their clear preference in storytelling and character creation, and neither did they commit to the storytelling potential that giving players fixed choices with no customization brings, they literally know every single background they have to account for and then they dont account for them.
Like why not just make a freely customizable class system in that case?
Ask Todd. He's usually the one who strips this crap out.