That tagline has spawned numerous speculative daydreams for me, and inspired me to think about what normal things like Video Games would look like in a future Socialist society where resource efficiency is prized over graphical fidelity. Games like Caves of Qud, Celeste, etc. Would definitely pop off, same with Dwarf Fortress. Emulators would be big, too.
I wonder what games are commune certified? Could be a recurring review style honestly
Personally, I love games that squeeze the absolute most out of as little storage and resources as possible, like Crosscode and Pseudoregalia. Retro happens to be a fantastic fit for that kind of stuff.
Animal Well blows my mind, even if it isn't my favorite game overall. Same with Cave Story, using older NES and SNES styles can save tons of space but with modern game design.
I'm sure there will still be big-budget, high graphics games, but honestly, does (home console) gaming tech even need to improve much more? It feels like we've almost reached photorealism in the current gen. Like, I thought Red Dead 2 looked amazing, and that was on the PS4 6 years ago. Many game environments can pass for real-life photos. I feel like if character models were made more realistic, then we would hit a ceiling on how much more graphics can improve.
I don't know shit about game development, I'm sure there's plenty more advancements to be made in stuff like physics engines but graphically it seems like we can't, or at least don't need to, improve. The jump from last gen to this one seems like it has the most diminishing returns of any gaming generation
Graphically? No. PS5 tried to make a big push in audio systems, with some crazy high number of audio channels and each with realtime spacial processing. Not sure how mindblowing it ended up being, as I haven’t really seen it mentioned much. The other big feature was streaming textures and other objects directly from storage through to VRAM without going through the CPU, which freed it up for other loading operations. Current-Gen CPUs and GPUs introduced similar features though, and PCs caught up quickly with this (Resizable BAR)
I got pretty far one time and accidentally attacked an Ooze or whatever and it kept spreading but also made me start tripping so my movement keys got all mixed up and I couldn't get away. :( Haven't played since lol.
That tagline has spawned numerous speculative daydreams for me, and inspired me to think about what normal things like Video Games would look like in a future Socialist society where resource efficiency is prized over graphical fidelity. Games like Caves of Qud, Celeste, etc. Would definitely pop off, same with Dwarf Fortress. Emulators would be big, too.
I wonder what games are commune certified? Could be a recurring review style honestly
I never put my finger on exactly why, but Duskers always gave me future-70s, Soviet sci-fi vibes. Plus you can also play it on basically anything.
New game to check out, thanks!
Personally, I love games that squeeze the absolute most out of as little storage and resources as possible, like Crosscode and Pseudoregalia. Retro happens to be a fantastic fit for that kind of stuff.
Animal Well blows my mind, even if it isn't my favorite game overall. Same with Cave Story, using older NES and SNES styles can save tons of space but with modern game design.
Duskers is really good but hard. Also you do a lot of Linux terminal style typing. It's not complicated but does add a ton of immersion.
Another game that is surprisingly small is Factorio. I just reinstalled yesterday and it took like 10 seconds to download lol.
Yeah, it's really impressive and there's something endlessly neat about that kind of really considered efficiency.
I get hyperfixated on that kinda stuff, efficiency is my jam.
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There's a place for it, but currently graphics are improved to sell hardware, not because they improve the experiece much.
I'm sure there will still be big-budget, high graphics games, but honestly, does (home console) gaming tech even need to improve much more? It feels like we've almost reached photorealism in the current gen. Like, I thought Red Dead 2 looked amazing, and that was on the PS4 6 years ago. Many game environments can pass for real-life photos. I feel like if character models were made more realistic, then we would hit a ceiling on how much more graphics can improve.
I don't know shit about game development, I'm sure there's plenty more advancements to be made in stuff like physics engines but graphically it seems like we can't, or at least don't need to, improve. The jump from last gen to this one seems like it has the most diminishing returns of any gaming generation
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Graphically? No. PS5 tried to make a big push in audio systems, with some crazy high number of audio channels and each with realtime spacial processing. Not sure how mindblowing it ended up being, as I haven’t really seen it mentioned much. The other big feature was streaming textures and other objects directly from storage through to VRAM without going through the CPU, which freed it up for other loading operations. Current-Gen CPUs and GPUs introduced similar features though, and PCs caught up quickly with this (Resizable BAR)
It costs far more power for far fewer gains, now the game should be all about efficiency rather than performance IMO.
Dear god, can we please have more games utilizing a solarized color palette? Thanks.
The colors are gorgeous and it's mostly NES or even Atari sprites, it's wild
Also Cataclysm: Dark Days Ahead has a tileset that feels like SNES iirc.
Another RL that looks amazing is Brogue. It's more colorful but the ASCII is top-notch.
Love Brogue, suck at it tho haha
I got pretty far one time and accidentally attacked an Ooze or whatever and it kept spreading but also made me start tripping so my movement keys got all mixed up and I couldn't get away. :( Haven't played since lol.