Because it's chefs-kiss

It makes me dare to dream. bloomer

  • Moss [they/them]
    ·
    2 months ago

    I'm sure there will still be big-budget, high graphics games, but honestly, does (home console) gaming tech even need to improve much more? It feels like we've almost reached photorealism in the current gen. Like, I thought Red Dead 2 looked amazing, and that was on the PS4 6 years ago. Many game environments can pass for real-life photos. I feel like if character models were made more realistic, then we would hit a ceiling on how much more graphics can improve.

    I don't know shit about game development, I'm sure there's plenty more advancements to be made in stuff like physics engines but graphically it seems like we can't, or at least don't need to, improve. The jump from last gen to this one seems like it has the most diminishing returns of any gaming generation

    • SSJMarx@lemm.ee
      ·
      2 months ago

      The main chokepoint in graphics development these days is budget. No matter what tech you have it takes a lot of labor hours to put together an in-game space that takes advantage of all of it.

    • 4am@lemm.ee
      ·
      2 months ago

      Graphically? No. PS5 tried to make a big push in audio systems, with some crazy high number of audio channels and each with realtime spacial processing. Not sure how mindblowing it ended up being, as I haven’t really seen it mentioned much. The other big feature was streaming textures and other objects directly from storage through to VRAM without going through the CPU, which freed it up for other loading operations. Current-Gen CPUs and GPUs introduced similar features though, and PCs caught up quickly with this (Resizable BAR)

    • Cowbee [he/him]
      ·
      2 months ago

      It costs far more power for far fewer gains, now the game should be all about efficiency rather than performance IMO.