Star Citizen shit makes me so mad. If a tiny fraction of what they’ve promised actually existed as a functional cohesive game it would probably be sick. When I first heard about SC I was obsessed with it, how could you not be? I know this is the oldest grift in vidya games, but at least Peter molyneux delivered a fun game, if it was a shadow of what was promised.
Oof, I'd probably rather rebuild from an already existing engine (not CryEngine), which star citizen definitely had the money to do before it apparently just snorted it all. Elite Dangerous went backwards from starting with space shenanigans and gradually programming back to infantry scale stuff.
Fable 3 fumbled so fucking hard, it's honestly remarkable. Almost every vaguely fun feature from the earlier games is made tangibly worse, from emoting to leveling progress, to the story being absolute dogwater. Hell, I think the worst sin by far was "Wot if instead of a menu like a normal video game we made you load into a whole separate instanced location" with John the decrepit old boomer racist fucking Cleese as your butler.
Funnily enough, when I played through the one time I ever played it I managed to avoid the ending crises by being just so stupidly rich ahead of time and realistically by that point all the 'decisions' were made pretty moot. The sudden time-skips didn't bother at all because I just wanted shit to be over.
Star Citizen shit makes me so mad. If a tiny fraction of what they’ve promised actually existed as a functional cohesive game it would probably be sick. When I first heard about SC I was obsessed with it, how could you not be? I know this is the oldest grift in vidya games, but at least Peter molyneux delivered a fun game, if it was a shadow of what was promised.
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Freelancer was only in development for six years too (with Roberts for ~4 years)
At this point I think the only option would be to bin everything and start over
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Locking themselves into CryEngine was a particularly bazinga poison pill for the game
Like if they were absolutely dead set on an FPS engine, surely you'd try to licence something like PlanetSide 2's engine
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Oof, I'd probably rather rebuild from an already existing engine (not CryEngine), which star citizen definitely had the money to do before it apparently just snorted it all. Elite Dangerous went backwards from starting with space shenanigans and gradually programming back to infantry scale stuff.
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Fable 3 fumbled so fucking hard, it's honestly remarkable. Almost every vaguely fun feature from the earlier games is made tangibly worse, from emoting to leveling progress, to the story being absolute dogwater. Hell, I think the worst sin by far was "Wot if instead of a menu like a normal video game we made you load into a whole separate instanced location" with John the decrepit old boomer racist fucking Cleese as your butler.
Funnily enough, when I played through the one time I ever played it I managed to avoid the ending crises by being just so stupidly rich ahead of time and realistically by that point all the 'decisions' were made pretty moot. The sudden time-skips didn't bother at all because I just wanted shit to be over.