Permanently Deleted

  • FlakesBongler [they/them]
    ·
    2 months ago

    Counterpoint: What's fun about loading into a game with some Gen-Z mutant with five thumbs who can push a button with his mind and drop me before I can even take aim?

    I mean, aside from capping him from halfway across the map while he's trying to dab on my friend?

    • hexaflexagonbear [he/him]
      ·
      2 months ago

      Also, idk what the meme is pining for. I remember starcraft and WC3 having some sort of skill based matchmaking, for shooters they're more fun with like a skill mismatch than RTSes/MOBAs, but even then I feel like it's been the norm since at least Halo 2.

      • doublepepperoni [none/use name]
        ·
        edit-2
        2 months ago

        A return to community-run servers, most likely, so the state of affairs before Halo 2. I remember encountering matchmaking systems on Xbox Live for the first time and being in awe of how modern and streamlined they felt. An anonymous, unseen algorithm just took you and a bunch of other randos and dumped you into a map to shoot at each other for 10 minutes, then it was over and you never had to see any of those people again.

        As an anti-social person it was a vast improvement to me over trying to pick the least hostile-sounding server from a list. Then you log in and your ears are blasted with awful custom music and your eyes are assaulted by awful custom menus, or, in the case of some Day of Defeat: Source servers that I remember, lovingly hand-crafted SS skins for all the German soldiers. And then the game chat is filled with server regulars chatting with each other about their lives and it just felt really awkward