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    • Beetle_O_Rourke [she/her, comrade/them]
      ·
      2 months ago

      I was more talking about generalities like picking lategame powerspikes into a push lineup, or similarly drafting single target control exclusively against a mobile core and a save support.

            • Beetle_O_Rourke [she/her, comrade/them]
              ·
              2 months ago

              I haven't played nor watched league enough to make an informed comparison.

              The biggest difference design wise are

              -variable turn rates making kiting harder, which opens up the design space for melee adcs without a dash -denying giving reduced xp, which makes lanes with large skill gaps absolute blowouts -most abilities are smartshot, which de-emphasizes mechanical skill in favor of macro knowledge on when to push your buttons -woods does not spawn for the first minute, meaning that dedicated jungle isn't a thing.

              The entire roster is free without any grinding, which is what made me get into it over league ten years ago.

              Here is a guide for making the LOL>DOTA switch written by the most popular third party stats site:

              If you understand csing, and the general concepts of vision and timings, you are over the majority of the hard part, and will likely calibrate at a higher rank than me.