Quite a good breakdown by Laura Kate Dale of Nintendo's handling of recent games featuring playable women characters from franchises usually headed up by men i.e. recent Peach game and upcoming Legend of Zelda game featuring the titular Zelda.

Featuring such Aonuma bangers as:

If we have Princess Zelda as the main character who fights, then what is Link going to do?

The triforce is made up of Princess Zelda, Ganon and Link. Princess Zelda is obviously female; if we made Link a female, we thought that would mess with the balance of the triforce - that's why we decided not to do it.

We feel like what takes priority is this idea of gameplay. If it turns out that particular gameplay we're trying to bring to fruition would be best served by having Zelda take that role, then it's possible that that could be a direction we could take.

i.e. Zelda has featured exclusively MANLY gameplay up to this point btw

  • Awoo [she/her]
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    edit-2
    2 months ago

    I really kinda get their point about F-Zero though? What new thing would you do with it?

    The prophecy and themes of zelda might rehash every game but the gameplay itself always has a unique gimmick.

    Ocarina - first 3d game

    Majora - timey wimey loop gimmick

    Wind Waker - The best sailing/pirate combat game to have ever been made and you can't deny it.

    Twilight Princess - Transformation

    Skyward Sword - Motion controls (the worst gimmick here and the weakest of all the titles imo)

    Breath of the Wild - Physics based and open world combat

    Tears of the Kingdom - Completely gamebreaking contraptions

    There is a distinct gimmick here that actually warrants "this is a new and definitely different game to play" each time, even if the story beats and prophecy and good vs evil is rehashed each time.

    • UlyssesT
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      2 days ago

      deleted by creator

      • Awoo [she/her]
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        2 months ago

        I mean yeah the reason they can always find something for Zelda is definitely the money printer. But F-Zero is more rigidly controlled in terms of "what gameplay can we add?" because it's a racing game and always needs to adhere to being a racing game.

        Ironically I think the best direction to go with F-Zero is actually to NOT make a racing game but instead make a Captain Falcon game that is open world bounty hunter stuff and simply has racing as an element of it. A story arc where he enters the races because it gets him closer to his target who is in charge of the races and only the winners get to meet them.

        People would love a 3d action game with Falcon.

        • UlyssesT
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          2 days ago

          deleted by creator

          • LaGG_3 [he/him, comrade/them]
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            2 months ago

            Didn't Rock and Roll Racing have super light management mechanics in the GP mode where you could spend money to improve your car between races?

            • UlyssesT
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              edit-2
              2 days ago

              deleted by creator

              • LaGG_3 [he/him, comrade/them]
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                2 months ago

                I feel like there's plenty of space for some kind of racing management thing where you send drivers on bounty hunter missions to raise cash for car development. I need to get around to watching the goofy F Zero: Legend of the Falcon anime lol

    • sneak100 [she/her]
      hexagon
      ·
      2 months ago

      What new thing would you do with it?

      There are lots of people young enough to have never seen a new F-Zero game be put out on a console they have access to, so imo that's all they'd have to do to make big bucks, even if it's just pretty much the same game with shinier graphics

    • LaGG_3 [he/him, comrade/them]
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      2 months ago

      I really kinda get their point about F-Zero though? What new thing would you do with it?

      The recent F-Zero 99 game was pretty cool vivian-shrug