I'm starting to work on creating my own Fire Emblem game as of recently, and I thought it would be a great idea to ask you all what kind of character you would like to see.
For those who don't know already, Fire Emblem is a fantasy setting. I should definetly be able to add humans and dragons (manaketes) to the game, though anything beyond that isn't guarenteed.
If you have any ideas, please put them in the comments. A submission (sounds way too formal but idk what other word to use) should have a name, species (human or dragon/manakete), a gender (or specify agender), race, and a class. If you want to, get creative with the classes, as long as I understand what you mean, I should be able to get them to work within established FE classes. If you want to get really creative, come up with a physical description, and/or even a personality!
I'll turn on upvotes temporarily once post traction slows down, and whichever character has the most upvotes will be added. This means that, even if you don't want to design a character, you can support your fellow hexbears who created characters that you like. If there's a lot of submissions, I can pick the top few and do a recount, and then add the winner of the recount. If I have the space in the ROM, I could possibly even add multiple characters.
If you end up submitting, thank you, and I look forward to seeing what you all come up with.
I forgot to add, if you are interested in any established details about the game/story, feel free to ask. I would honestly love to talk about it!
This could actually work really well, especially since one of the countries suffers from extreme income inequality. Maybe the child of a regional representative (yes the country is modeled after a liberal capitalist nation) could flee home and hire an impoverished sell-sword as the child tries to explore the world they have been sheltered from. I do like dynamics like these, as these kinds of characters play off of each other really well.
I feel like I have seen this done but still miss the point, you know? Like there's the classic duo of sheltered princess and gritty merc, but in my experience it usually it winds up being about the sheltered person proving they are actually very "with it" in their own way and the gritty guy learning that royals are actually cool and fine.
To really capture the literary significance of a Quixotic figure, I think they must be in many ways pitiable and ridiculous to the point of frustration, with the pragmatist coming off as a bit of a user since Sancho at first is planning to just let this rich weirdo self-destruct as long as he gets paid along the way. This could still be done with the sort of beautified anime style, but in a sense I almost feel like it's a dynamic that works best with people who are maybe a little bit uglier.
I don't think it's a shortcut to being compelling but it breaks the mold of the usual "opposites who learn to like each other" buddy dynamic.
(Also don't let me deflate any ideas of yours I'm just discovering with these posts how much I apparently care about a book from the 16th century)
Oh no I wouldn't do it like that, this game is going to be shitting on the nobles/capitalist class, as the main character is from a recently-liberated people's republic. I think I would have the noble would realize that they are the exception, not the rule, and see that most others in their position would do anything to maintain/gain power. Kind of like a class traitor kind of thing.
Who doesn't love a bit of class betrayal?
I often think of Quixote and Sancho being an example of two people becoming "proletarians" (for lack of a better term) from opposite directions. Quixote's madness makes him become more of a genuine person who takes part in the world around him for a change while Sancho's exposure to such madness carves away at his more selfish lumpen tendencies as he realizes how the madness of his companion reflects upon him in the eyes of others. See also: Julian and Ricky from trailer park boys