• DoghouseCharlie [he/him, comrade/them]
    ·
    edit-2
    1 year ago

    Is this a reference to how in Elder Scrolls they couldn't figure out how to get levitate spells working in the newer games so they just put it in the lore that levitate spells were outlawed?

    • Nacarbac [any]
      ·
      1 year ago

      IIRC it came from turning cities into discrete world zones, larger than their actual map size, and they couldn't figure out a neat way to let that work if players could come in from any angles other than a few clearly defined gateways.

      But getting rid of player-controlled verticality makes things much simpler, which probably helped the decision.