• joaomarrom [he/him, comrade/them]
    ·
    1 year ago

    ah, I see Bethesda has learned the Fromsoft trick of worldbuilding through insanely cool things you can't interact with in the background

  • Corroded@leminal.space
    ·
    1 year ago

    In Fallout 3 Bethesda just strapped a train car to a character instead of creating a working monorail like they did in Fallout 4's Nuka World DLC.

    They're slowly making progress when it comes to vehicles but it seems like they're always showing something that's just out of reach.

    • oillut@lemm.ee
      ·
      1 year ago

      Weren’t Fallout 4’s power armor basically mech suits? I imagine they could do it, but outside of it being a space suit alternative used on oxygenless planets, it feel like it’d just get in the way

      • Corroded@leminal.space
        ·
        edit-2
        1 year ago

        Yeah. I imagine it would be similar to if they were to implement drivable vehicles into Fallout. It opens the world up to more technical issues like collision mechanics (what happens if you hit a large object that's normally not movable but should be by a giant mech/vehicle) and making sure some areas are fine for them (not clipping through decorative items, squishing things, clipping out of bounds, and so on) and others are restricted in a way to prevent their entry.

  • DoghouseCharlie [he/him, comrade/them]
    ·
    edit-2
    1 year ago

    Is this a reference to how in Elder Scrolls they couldn't figure out how to get levitate spells working in the newer games so they just put it in the lore that levitate spells were outlawed?

    • Nacarbac [any]
      ·
      1 year ago

      IIRC it came from turning cities into discrete world zones, larger than their actual map size, and they couldn't figure out a neat way to let that work if players could come in from any angles other than a few clearly defined gateways.

      But getting rid of player-controlled verticality makes things much simpler, which probably helped the decision.

  • zifnab25 [he/him, any]
    ·
    1 year ago

    They should introduce Mechs, but as these slow, clumsy, unstable wastes of human capital that only got produced to satisfy some egomaniac's future fanfic dreams.

    Then you get to speed around them on a jet bike, Battle of Hoth style, and take what few remain down in short order.

  • Frank [he/him, he/him]
    ·
    1 year ago

    Lol. Gamebryo in action.

    How long do you think Todd will wait before selling them as dlc?

    • LeylaLove [she/her, love/loves]
      ·
      1 year ago

      The fact that creation engine is still based off Gamebyro is insane. Literally one of the only engines I remember being particularly shit and unstable as a kid.