Genuinely, the guy is complaining that the game, that we know practically nothing about, will probably give you a questline to liberate slaves.

At the most basic level (I.E. role-playing as an evil character) I sort of agree. But, like, they're not going to force you to do the whole quest. Ignoring the prompt is the evil option. If you ignore the questline, the slaves remain slaves.

The problem isn't wokeness. I doubt anyone would object to the concept of role-playing as an evil character. Hell, it can even be beneficial to role-play as an evil character, as it can provide insight into what motivates evil in the real world. Bethesda isn't trying to take away evil options because they have a woke agenda. Bethesda isn't going to give us evil options because Todd Howard is an idiot who believes having broad gameplay is the same as having deep gameplay.

  • OgdenTO [he/him]
    ·
    edit-2
    20 days ago

    I seem to recall freeing slaves in Morrowind.

    More like Morrowoke I guess

    • PolandIsAStateOfMind@lemmygrad.ml
      ·
      edit-2
      20 days ago

      And the slavery in Morrowind was ultimately outlawed only when Argonians invaded from Black Marsh and started massacring every slaveowner, Haiti style.

  • BeamBrain [he/him]
    ·
    20 days ago

    There has never been a video game that was made worse by giving the player the chance to be John Brown

    • ComradeMonotreme [she/her, he/him]
      ·
      20 days ago

      I made my Nevarine head of Telvanni, then located all the slaves and killed the people holding their keys and freed them. Didnt get expelled because Telvanni can kill each other without (official) consequences if you're strong enough.

    • UlyssesT
      ·
      edit-2
      18 days ago

      deleted by creator

        • UlyssesT
          ·
          edit-2
          18 days ago

          deleted by creator

          • TheLepidopterists [he/him]
            ·
            20 days ago

            Oh yeah, I have to admit to being a little shocked at someone treating chattel slavery as morally ambiguous. Chuds have been getting out of control

  • Dolores [love/loves]
    ·
    20 days ago

    antintellectual fuckwits like this do not even respect or understand the art they tout as the superior old fashion. there is no serious analysis of morrowind that supports a 'non-opinion' or endorsement of slavery. it was just an accident that they included the option in the game to free every existing slave? that there's quests for an abolitionist faction, and abolitionist options in many quests? where are the commiserate pro-slavery options, dipshit?

      • Dolores [love/loves]
        ·
        20 days ago

        all style no substance, the observation is that old quest direction was less upfront--true enough, but the notion that shears off the moral dimension of all the quests and writing is almost specious in its misunderstanding of the text.

  • UlyssesT
    ·
    edit-2
    18 days ago

    deleted by creator

    • CyborgMarx [any, any]
      ·
      20 days ago

      I've enjoyed evil playthroughs before, such as in Star Wars: The Old Republic

      That's a funny coincidence, that's one of few games I could tolerate going full evil, honestly I suspect the game is not that fun if you don't act like a cartoonishly evil Saturday morning villain

      • UlyssesT
        ·
        edit-2
        18 days ago

        deleted by creator

        • CyborgMarx [any, any]
          ·
          20 days ago

          Sith Inquisitor was definitely my favorite playthrough, the evil acts you can commit are straight up hilarious and the characters you're committing the acts against more or less deserve it so you never get what I call "phantom guilt" like you get in other games

          Instead its alot of schadenfreude and ironic comeuppance

          • UlyssesT
            ·
            edit-2
            18 days ago

            deleted by creator

            • CyborgMarx [any, any]
              ·
              20 days ago

              I'll admit it, I was mashing the zap button the whole game, the way the steam came off their bodies while they stood up and got back into bioware conservation mode absolutely killed me every time lmao

              And then they'd say something goofy af like "Well that was unpleasant and rude"

              • UlyssesT
                ·
                edit-2
                18 days ago

                deleted by creator

                • CyborgMarx [any, any]
                  ·
                  20 days ago

                  An underrated aspect of that game is really the color pallette, mixed with the animation effects it really made alot of scenes pop out

                  Mmorpg's tend to either have oversaturated or subdued color schemes, but Old Republic somehow hit the sweet spot

                  • UlyssesT
                    ·
                    edit-2
                    18 days ago

                    deleted by creator

    • HiImThomasPynchon [des/pair, it/its]
      hexagon
      ·
      20 days ago

      Yeah, evil options in games are usually pretty underwhelming. It's almost like developers put them there as a token nod to contrarians.

  • Esoterica [none/use name]
    ·
    20 days ago

    I mean if star field was a canary in the coal mines.. look it’s not gonna be better we will be lucky if it’s a better version of Skyrim and even that is questionable.

    • HiImThomasPynchon [des/pair, it/its]
      hexagon
      ·
      20 days ago

      I don't think anybody even likes Bethesda games for their genuine merits anymore. They're fundamentally broken in ways that people find appealing for some reason.

      • GenderIsOpSec [she/her]
        ·
        20 days ago

        each bethesda game is now just the most recent and prettiest porn mod platform. Except Starfield was so underwhelming that most modders stayed on Fallout and Skyrim!

  • blame [they/them]
    ·
    20 days ago

    If Starfield is anything to go by the ways of resolving the quest will either be to leave the slaves where they are or purchase the slaves, with the slaveowners being unkillable despite only being in that one quest.

    • UlyssesT
      ·
      edit-2
      18 days ago

      deleted by creator

      • Esoterica [none/use name]
        ·
        20 days ago

        It was off puting and kinda showed a lack of vision and like honestly the fact the economics of Astroid mining crashing the market because of the sheer amount of supply in a rare earth astroid being an example of how space breaks the frame work of supply and demand. Full stop you need to be able to imagine something more even if capitalism still exists in some way.

        At a certain point it’s bad story telling

        • UlyssesT
          ·
          edit-2
          18 days ago

          deleted by creator

  • Stolen_Stolen_Valor [any]
    ·
    20 days ago

    TES6 is going to suck because over the course of 20 years Bethesda has simply refused to learn anything about modern game design.