Love having all my party members twiddling their thumbs defending and healing while one guy fails his steal rolls 10 times in a row

I extra love it if the steal move deals damage so you have to also worry about the target dying from too many failed attempts

I double extra love it when it's a boss battle when on top of everything else the story momentum just grinds to a halt while you fuck with a stupid RNG for 5 minutes

  • BashfulBob [none/use name]
    ·
    8 hours ago

    I mostly just enjoy and evaluate them on aesthetics, music, characters and story

    9 has that in spades.

    One thing that frustrated me with FFs starting at 12 was relative improvement to combat coming at the expense of more and more story beats. 15 was the worst offender, but it was all downhill after 10.

    • doublepepperoni [none/use name]
      hexagon
      ·
      edit-2
      8 hours ago

      15 was the worst offender

      I haven't played it but I struggle to imagine how it could be worse than FF13, a game that was nothing but a bunch of cutscenes strung along by narrow corridors

      but it was all downhill after 10

      Give me my guy running around on a big globe map representation of the game world or give me death

      • Findom_DeLuise [she/her, they/them]
        ·
        edit-2
        3 hours ago

        I know I say this like every time it's brought up, but I will reiterate yet again: FF13 is the ideal JRPG to play while drunk. The out-of-combat mechanics are "Hallway Simulator 2009." The in-combat mechanics are "mash these three buttons in this sequence, unless it's this slightly more annoying type of encounter, then use this other sequence instead." The rest of it is forgettable cutscenes where Snow yells a lot over his shitty nu-metal leitmotif, and the story is so incoherent that it wouldn't matter if you were sober anyway. Some people drink to forget; if you're playing FF13, you drink to not remember in the first place, and it's a better experience for it.