If so what mods would make the game nicer for the unity version

Found a nice looking modlist: https://youtu.be/LSM5VjsNP2A

  • Frank [he/him, he/him]
    ·
    3 days ago

    I've heard the unity version is very good if you like old school wandering around doing quests stuff.

    • GrosMichel [none/use name]
      ·
      3 days ago

      To add to what Frank said, it's great if you can intrinsically motivate yourself by role-playing your character and stuff. You can just speed through the main quest, I guess, but the game's best when you use the Unity version and you bumble around doing quests as your character. The character creation system's pretty robust and varied.

      I had a Redguard spellsword and people were racist against me so I had to wander towns trying to find the non-racist NPCs to tell me where the places I was going to were located and my character was afraid of the dark or something so I slept in inns and camped a lot to make sure I was operating during the days and stuff.

      • GrosMichel [none/use name]
        ·
        3 days ago

        Also recommend turning the in-game music off after awhile and playing your own dungeon synth albums you enjoy. The snow track in the game is nice but the rest of it's kinda' grating and limited and repetitive.

        • Gorb [they/them]
          hexagon
          ·
          3 days ago

          The only game music i can listen to seemingly forever is the morrowind music so that is shall be

      • Gorb [they/them]
        hexagon
        ·
        3 days ago

        I do like a good role playing sounds like a good time

  • Asafum@feddit.nl
    ·
    3 days ago

    I personally wasn't feeling it at this current point in time, but I could see myself going back to it as there really isn't anything else like it out there as far as scale and interaction. There are a bunch of mods listed sort of as "default" somewhere around the main download site that include the "DREAM" graphical updates that were nice.

    There also seem to be some good suggestions on the old Cursed Site We Shall Not Name:

    https://www.reddit.com/r/Daggerfall/comments/13isi5s/what_mods_should_i_use_for_a_first_time/

    • HiImThomasPynchon [des/pair, it/its]
      ·
      3 days ago

      the old Cursed Site We Shall Not Name

      Treating things we don't like as though they're Voldemort.This is a 14,076,393rd type of liberalism.

      Just call it reddit-logo

      • JustSo [she/her, any]
        ·
        3 days ago

        lol I was complaining to my partner yesterday that they were using their "signs and sigils sourcebook" as a monitor riser when we have SO MANY OF MY OLD JAVA TEXTBOOKS to use. I was like "that should live on the coffee table in an ideal world where we had a nice home" and they were like "yeah it was okay but the author had a weird fascination about Harry Potter? Like kept harping on about how brilliant it was? seemed kind of childish and lame" I was like "I'm out. Trash."

        They're also using a herbology book as a fucking coaster for their drinks. That has me honestly staying salty today now that I remember.

        They also added a netflix nature documentary to our list to watch and we read the description "narrated by barrack obama" and I was like "I AM NOT WATCHING A FUCKEN NATURE DOCUMENTARY NARRATED BY A MAN WHO SHOULD BE TRIED IN THE HAGUE AND HUNG BY THE NECK UNTIL DEAD." Partner got a good chuckle out of that one.

        (God, they put up with so much from me, for someone who's an "even less theory having MFer" than I am. I teach them bout important hexbear terminology and link them to stuff here and they think it's a cool site. At least now I can discuss doohickey related things without having to show my ass around all the digital surveillance.)

  • SorosFootSoldier [he/him, they/them]
    ·
    3 days ago

    The only thing I dislike about DF is the randomly generated dungeons which are a pain in the arse to navigate, other than that it's a great game.

    • viva_la_juche [they/them, any]
      ·
      3 days ago

      Isn’t there a setting in the unity version that greatly reduces how sprawly they can get? Idk I’ve been meaning to check the game out but Procgen games aren’t usually my cup of tea

      • Frank [he/him, he/him]
        ·
        edit-2
        3 days ago

        I believe so. And they also fixed dungeon generation so they can't spawn impossible to complete

        Iirc the procedural generation is different from most modern proceedural game's. The proceedural generation was done by the devs to populate the world, but the overworld agaik is the same for everyone. I don't remember if the dungeons are randomized or jot

      • GrosMichel [none/use name]
        ·
        3 days ago

        Yeah, there's a setting that shrinks them down. Also there's a spell in-game you can get that points the compass to the main item in the dungeon too if you really want to make them easier to navigate. Been awhile since I played but I think that's how those two things worked.

  • SevenSkalls [he/him]
    ·
    3 days ago

    TIL people remade Elder Scrolls II:Daggerfall in the Unity engine. How is that even possible? Like, not only does that sound like a ton of work but isn't there IP and copyright issues to making a company's game?

    • Horse@lemmygrad.ml
      ·
      edit-2
      3 days ago

      Here's the github for it
      Daggerfall has been free for a while, i don't think bethsoft care all that much lol
      GOG are even distributing a (shit) version of DFU with a bunch of mods pre-installed, some of which actively conflict with each other lmao

    • Gorb [they/them]
      hexagon
      ·
      3 days ago

      It works like OpenMW its just open source code and you have to copy the assets from the original game into it so it doesn't redistribute any copyrighted content. Bonus is the dos version of daggerfall has been free for ages alongside arena

  • JustSo [she/her, any]
    ·
    3 days ago

    I had a cool trans juggalette friend who used to play Daggerfall OG. We're talking within the "last few years" type recent. They spent a lot of time homeless and/or doing risky behaviour, but then they'd find a place to chill out and rest reliably for a while, and play oldschool eldarscrolls games. They were a lot younger than me, they thought the unity port was revisionist trash, and played the real original game (like what you'd find on GoG I guess.)

    So that tells me for the right type of person Daggerfall is definitely a game that continues to be worth playing. In its best patched and most up to date but original form.

    I played it when it was "new" and would stay up late into the night with my bestie, both of us playing Daggerfall riding our horses around from town to town, experimenting with crazy magic, treating some cities like a GTA server and trying to get 5 star wanted levels to be pursued thru the wastelands and whatnot. The game is way deeper than I even realised at the time.

    Others have pointed out the only real pitfall of the game, which is the random dungeon generation. But the thing is that was cutting edge shit at the time and sometimes produces some really cool architectural accidents. At worst you can cheese most systems to get a deadly build and just get through the hard parts. Back when I played as a youngin I didn't do many dungeons, I just loved open world horseback riding, visiting the little walled cities and occasionally finding something adjacent to the various storylines.

    Also being able to cheese the systems is another downside of the game. If you aren't a veteran player you obviously don't want to just "cheat" and become an untouchable working class god. Or do you?

    I dunno. I haven't been back and I miss that person a lot and she had great taste in classic games. I know the unity port has had a couple of good years at least of development to improve it, but I bet she's still playing the original and having a blast.

    Morrowind ultimately came along and I never really touched it again. That was the last good TES game (fight me) and it didn't even attempt random dungeon stuff. I remember being really sad about that. It's great for other reasons, and is super exploitable too for when you get bored of slogging through it.

    I dunno I guess I'm writing this to contribute to the conversation, but also to speak for my homie who won me over with her position, someone who really felt that the original puro str8 from the sauce version was not only "worth playing" but one of the best and comfiest games to play and best in its most authentic form, properly patched of course, which likely includes community patches etc etc.

    Play it and see?

    • JustSo [she/her, any]
      ·
      3 days ago

      Oh I wanted to also add that because OG Daggerfall is "opensource" a lot of the "benefits" of the unity port (fixede dungeon generation and other repetitive or annoying things) are probably also available as mods for the original.