Isn’t there a setting in the unity version that greatly reduces how sprawly they can get? Idk I’ve been meaning to check the game out but Procgen games aren’t usually my cup of tea
I believe so. And they also fixed dungeon generation so they can't spawn impossible to complete
Iirc the procedural generation is different from most modern proceedural game's. The proceedural generation was done by the devs to populate the world, but the overworld agaik is the same for everyone. I don't remember if the dungeons are randomized or jot
Yeah, there's a setting that shrinks them down. Also there's a spell in-game you can get that points the compass to the main item in the dungeon too if you really want to make them easier to navigate. Been awhile since I played but I think that's how those two things worked.
The only thing I dislike about DF is the randomly generated dungeons which are a pain in the arse to navigate, other than that it's a great game.
Isn’t there a setting in the unity version that greatly reduces how sprawly they can get? Idk I’ve been meaning to check the game out but Procgen games aren’t usually my cup of tea
I believe so. And they also fixed dungeon generation so they can't spawn impossible to complete
Iirc the procedural generation is different from most modern proceedural game's. The proceedural generation was done by the devs to populate the world, but the overworld agaik is the same for everyone. I don't remember if the dungeons are randomized or jot
Yeah, there's a setting that shrinks them down. Also there's a spell in-game you can get that points the compass to the main item in the dungeon too if you really want to make them easier to navigate. Been awhile since I played but I think that's how those two things worked.
I haven't tried df unity yet so I don't know. I hope it is a thing because it'd make the game 10 times better.