It is, of course, worth noting that devs at CDPR were already crunching to meet that previous deadline. Today’s announcement doesn’t mention crunch, but I’d be surprised if staff weren’t in for another three weeks of gruelling conditions to get this thing out the door.
God I hate the industry
Duke Nukem forever was in development for 15 years though? 7+8 = 15. And yeah, I imagine it's a bitch developing a game at this point in time when we're transitioning between console generations. I'm sure they'll knock it out of the park. Just fucking sucks their employees are being worked to shit over a few years of crunch to make it happen. Edit I guess I was going off of the announcement date, so yeah, it was probably in pre-production at the very least before 2012 if that's when they announced it.
Wasn't Duke nukem forever only announced in the end of 1997/beginning of 1998? That's what Wikipedia says. And released in 2011. Meaning development of around 13 years? I dunno, I think cyberpunk will be good but there is no possible way for it to live up to all the hype, and cross gen games are always plagued with issues. (See battlefield 4, need for speed rivals, watch dogs 1, etc)
Ah damn, I think you're right. For some fucking reason I was thinking of the release date of Duke Nukem 3D (1996). You're right, it was closer to 13-14 instead of the 15 I said.
Still, it was much more absurd for a game to take that long to get developed back then since game development takes much longer in general now. Like, Doom got developed in a bit over a year by a team of 5 people.
It was really absurd, and in the end Duke nukem forever was basically a early 2000s PS2/og Xbox game being released on the PS3/Xbox 360 in 2011, that's why it was soo bad. But seriously some naive people expect cyberpunk to basically be a life simulator, some person on twitter was asking the devs about rev matching while changing gears in a motorbike or car, no way that level of detail is in the game. There's going to be a ton of disappointed people when it drops eventually
lol right? Like the entire genre went through at least 3 different paradigm shifts while it was in development. Half Life changed how narrative was approached entirely. Halo made FPS games really really viable on consoles (and the god damn 2 weapon limit/health recharge thing), then the cover based shooter craze. It was a relic of the past by the time it came out. What's funny is there's been a bit of a renaissance of "Classic" FPS the past few years with Dusk, Ion Maiden, Amid Evil. If it never came out and then got "revived" a few years ago while leaning into and embracing the 90s design principles it could have been a sleeper hit. Weird how that works.
And yeah, If people are expecting that kind of detail out of Cyberpunk they're going to be really really disappointed. I'm just kind of hoping for an open world game that's as detailed and interesting as The Witcher 3. I've never been one to overhype games to myself though, lol.
The only games I overhype are playstation exclusives like gran turismo, the last of us and uncharted, but they always seem to deliver.
lol. I will admit I am a sucker for From Soft and literally bought a PS4 just to play Bloodbourne. (And later Persona 5, which I still am working through)
I am the ultimate playstation fanboy, I own everything from a ps1, PS2, ps3, ps4 and psp, despite living in a third world country and living off 400 USD a month. I think the ps5 will have to wait though, it's close to 800USD in my country
Damn, yeah I'd definitely wait on that. I waited for a few years until I got my PS4 in the states since I mainly play stuff on PC anyways.
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