To clarify, by people I mean regular NPCs who aren't designated as existing in a stage of berserker rage at your existence, but just like guys walking around in a town.

Every gameplay I've seen of someone trying to shoot like a regular guy you can talk to seems to just result in the dumb incapacitation thing because its an essential NPC.

  • alcoholicorn [comrade/them, doe/deer]
    ·
    10 months ago

    They've been coasting ever since. The thing that gets me is how every game gets hyped as some technical marvel, then has environments/AI/graphics that were common 5+ years ago. A game doesn't need higher fidelity graphics, more detailed environments, or better AI to be good, but they promise and fail to deliver every time. I guess they focus on that because it's easier to market tech than writing.

    • Huldra [they/them, it/its]
      hexagon
      ·
      10 months ago

      People are mind blown that they added mantling(no not the cool esoteric kind) to Starfield, like instead of awkwardly humping your way up the terrain you do a little animation and climb up ledges.

      • alcoholicorn [comrade/them, doe/deer]
        ·
        10 months ago

        I wonder how many dev hours they put into each game's proc-gen gimmick.

        After Morrowind, Oblivion, Skyrim, and FO4, you'd think they'd stop trying to do proc-gen content. Every single time, it's a low point in the game.

    • doublepepperoni [none/use name]
      ·
      10 months ago

      The thing about Bethesda is that they're the only ones who make RPGs in that specific open-world style. It'd be nice if we saw another studio take a crack at it