...ok, so flipping the y-axis.

I reckon that I do it because my first 3D game was Microsoft Flight Simulator (I haven’t looked this up but I’m pretty sure up and down are flipped in that game by default, like a real plane).

My brothers, meanwhile, who are all younger than me and had their first 3D experience on PS2/etc all prefer standard y-axis.

So what got you into flipped y-axis, if you use it? Something in real life that you were used to before getting into video games? One specific game that locked you into it?

  • WoofWoof91 [comrade/them]
    ·
    4 years ago

    Weirdly, my first 3d games were also flight and space sims with inverted y, but i hate it in any other games

    • SearchMallet [he/him,comrade/them]
      hexagon
      ·
      4 years ago

      So what would you do in an FPS where you could be on the ground one sec and then in a plane or whatever the next? Would you switch?

      • WoofWoof91 [comrade/them]
        ·
        4 years ago

        I usually set the flight controls to inverted, but the on-foot controls to standard

        Flight in standard feels fundamentally wrong, and FPSing inverted is some arcane wizardry that never sticks in my brain