I hope it's like Victoria 3 where nerds get mad because they can't figure out why communism raises the standard of living so much.
Paradox seems to be fairly dedicated to high-fidelity simulation. If you try to make your economic simulator accurate, communism is going to be op. We love to see it.
Paradox when they can't implement CIA into the game(They can't mess with socialism now)
It would be hilarious if their answer to communism op was imperial hegemony constantly undermining your efforts. Would radicalize a few gamers, I'm sure. "I don't get it, everything is fine inside my own country, but other countries keep funding efforts to coup my government for no apparent reason!"
The corporate holdings add-on in Stellaris functions pretty much like that, I still remember the fury I felt watching a hyper-capitalist (but physically adorable) species open a branch office on my home world and steal half my energy credits, I make no bones about it, in that playthrough I went full Imperium of Man on those cute little capitalist slug-people
I have to say paradox is strangely progressive with their representation of socialism/communism. Which is weird because paradox is extremely predatory with not only their dlc but also releasing half finished games
I worked with some of them via another company and we had a few parties, half the team are hardcore marxists and the other half are checked out libs.
Yeah somewhat. I get the impression that the half of the company that is not really that literate about the topics is fairly easy to pull in materialist directions because the goal is simulation in most of their games and that obviously has a materialist basis.
Most of my interaction other than parties and exhibitions/lan events was through the CMs, they were good people which is not something I can say about many of my experiences with videogame companies.
It's a niche entertainment product with very long dev support kept afloat by frequent paid updates. I don't know if it's necessarily predatory.
something something no ethical consumption
but really it's probably just good writers & producers getting creative license but the money side of the house getting to make the printer go brrr
I feel like the developers and marketing/sales teams are on opposite sides of the buildings and not allowed to interact.
That's most game companies though.
Is the "with Stellaris characteristics" the part where most players do mass genocide of the entire galaxy?
Making an computer that is fun to fight is a lot easier than a computer that is fun to diplomacy. Maybe with chat bots you could make a computer player that has some semblance of being able to talk to, but unless you are playing with other humans, diplomacy isn't workable.
true, turning the computer into vassals is usually preferable to getting them in a federation
holy shit humanoids can be more bigoted too if im reading speaking of friends: ugh correctly
what the fuck is stellaris
Sci fi strategy game. You can build your civilization and be anywhere between the Federation from Star Trek and the Imperium of Man from Warhammer. Its giving people who like being the bad guys more ways to do that.
Xenophobia was always an ethics option, so I am not sure it is really much worse than "all other xenos should die" already was. Not a path I personally ever really pursued.
As long as I can still make my xenophile space-communists, I am pretty happy with my playthroughs.
empire without a Ruling class
(to avoid the contradiction let's assume "empire" is a substitute for "space state") even a DotP has a ruling class: it's the workers!
democratically-elected Stewards
still a state, still a DotP, still has a ruling class.
Yeah Stellaris uses "Empire" as the default term for interstellar polities.