I wanted to get it but have lost all desire today. It just doesn't seem finished and I'm too impatient to put up with a bunch of bugs in a game that has a major stealth element to it.
I've been having a lot of fun with Control, only through 3 of the 10 main missions but it's great. Makes me wish Remedy would do a Metroid game.
I turned on aim assist and aim snapping. On console there just was like none of it, which was really jarring. It's maybe a little too easy with it on, but I also have only died like once or twice with it on.
As for Dark Souls style checkpointing, it doesn't really have that. You lose a small bit of stuff after death but it's not nearly as punishing. I get how it can seem like that at first though.
I’ll try it again with some of those adjusted settings. I am pretty uniquely bad at shooting in games.
I don’t mind losing some of the goodies when I die as much as getting sent back to the last room I made normal(don’t remember what the game calls it). So when I said dark souls I was thinking more about respawning at bonfires.
When my biggest challenge is the combat, it just feels too punishing to lose 3 rooms of progress because I died in the room that becomes a new checkpoint once I clear it.
I wanted to get it but have lost all desire today. It just doesn't seem finished and I'm too impatient to put up with a bunch of bugs in a game that has a major stealth element to it.
I've been having a lot of fun with Control, only through 3 of the 10 main missions but it's great. Makes me wish Remedy would do a Metroid game.
I really like the the idea of Control but I wish it was less punishing even on easy mode.
If it didn’t have the Dark Souls check pointing I think I could play it.
Have you ever played Alan Wake? It's from the same studio as Control, it's a more standard linear game, highly recommend.
My issue with Control isn’t that it’s nonlinear, but I’m bad at the combat and dying sends you back really far.
If dying just made me restart the room I was in, I would definitely finish it.
I turned on aim assist and aim snapping. On console there just was like none of it, which was really jarring. It's maybe a little too easy with it on, but I also have only died like once or twice with it on.
As for Dark Souls style checkpointing, it doesn't really have that. You lose a small bit of stuff after death but it's not nearly as punishing. I get how it can seem like that at first though.
I’ll try it again with some of those adjusted settings. I am pretty uniquely bad at shooting in games.
I don’t mind losing some of the goodies when I die as much as getting sent back to the last room I made normal(don’t remember what the game calls it). So when I said dark souls I was thinking more about respawning at bonfires.
When my biggest challenge is the combat, it just feels too punishing to lose 3 rooms of progress because I died in the room that becomes a new checkpoint once I clear it.
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Like where/how often the game makes a checkpoint that you’ll respawn at when you die.