I found a really interesting thread allegedly from a CDPR dev here .
So fucking typical. Managers are categorically useless people with pretend jobs who are by definition incompetent because they're totally detached from any actual work.
Apparently the 8 years that they spent developing the game was mostly just dicking around in early pre-alpha until part way through 2019 when they realised that they ... wait for it ... actually had to produce a final product, at which point it was 2 years of hell for the devs. The worst part of course is that they all saw this coming, and this all could have easily been avoided if the managers had have taken their heads out of their own asses for all of two fucking seconds.
slightly related I've been thinking a lot about how the monopolists all have deep heirarchies, where even folks who regard themselves as individual contributers have direct reports and are de-facto management as a result, and whether that's a deliberate tactic to discourage collective action amongst massive workforces
According to the IWW you are not and can apply for membership.
But you're still a manager in the sense of coordinating productive forces. Doesn't mean you can't still be on the workers side, at least at team leader/department level.
If they're good (which is pretty fucking rare), they should be identifying issues and blocking and escalating them to people can fix it, taking pressure from above without passing it on to their workers, having a fair few of those useless meeting with other middle managers
to share information and insights so people aren't working against each other or implementing significant change that will fuck up things their workers are doing, advocating for more staff if needed, persuading senior management not to do stupid shit, developing staff (including finding them jobs and making connections for them when they're reached the limits of their current role), etc.
I worked at a family owned financial company that was dabbling into software so management was pretty... uh... involved and personal, and I can say to you with full confidence, they are either taking 3-hour lunches or browsing the web looking for shit ideas to force you to do.
So fucking typical. Managers are categorically useless people with pretend jobs who are by definition incompetent because they’re totally detached from any actual work.
It is unfortunate that this is the standard, no matter what industry. I keep asking the managers at our company-wide meetings, "so for the next version of the product we're shipping out, we're still sticking with uh...not giving our customers a way to migrate over??" and the answer is constantly yes. Cannot wait until a year from now when I'm fielding 200 angry emails a day about the lack of migration services :-))))
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I found a really interesting thread allegedly from a CDPR dev here .
So fucking typical. Managers are categorically useless people with pretend jobs who are by definition incompetent because they're totally detached from any actual work.
Apparently the 8 years that they spent developing the game was mostly just dicking around in early pre-alpha until part way through 2019 when they realised that they ... wait for it ... actually had to produce a final product, at which point it was 2 years of hell for the devs. The worst part of course is that they all saw this coming, and this all could have easily been avoided if the managers had have taken their heads out of their own asses for all of two fucking seconds.
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I honestly wonder what middle management spends their days doing other than having pointless meetings.
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Pick one. A boss is a boss is a boss.
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are you even a manager at that point?
slightly related I've been thinking a lot about how the monopolists all have deep heirarchies, where even folks who regard themselves as individual contributers have direct reports and are de-facto management as a result, and whether that's a deliberate tactic to discourage collective action amongst massive workforces
According to the IWW you are not and can apply for membership.
But you're still a manager in the sense of coordinating productive forces. Doesn't mean you can't still be on the workers side, at least at team leader/department level.
If they're good (which is pretty fucking rare), they should be identifying issues and blocking and escalating them to people can fix it, taking pressure from above without passing it on to their workers, having a fair few of those useless meeting with other middle managers to share information and insights so people aren't working against each other or implementing significant change that will fuck up things their workers are doing, advocating for more staff if needed, persuading senior management not to do stupid shit, developing staff (including finding them jobs and making connections for them when they're reached the limits of their current role), etc.
I worked at a family owned financial company that was dabbling into software so management was pretty... uh... involved and personal, and I can say to you with full confidence, they are either taking 3-hour lunches or browsing the web looking for shit ideas to force you to do.
hard to be chief when you've got 4 ranks of bosses above you
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It is unfortunate that this is the standard, no matter what industry. I keep asking the managers at our company-wide meetings, "so for the next version of the product we're shipping out, we're still sticking with uh...not giving our customers a way to migrate over??" and the answer is constantly yes. Cannot wait until a year from now when I'm fielding 200 angry emails a day about the lack of migration services :-))))
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