Love how they released the game early to appease the investors only to have them lose a bunch of money because of it lol

  • Slurry [any]
    ·
    4 years ago

    If you'd bought them after the Witcher 3's release you'd still be up 1,200% . No story here, price volatility is to be expected for an eastern European tech company.

  • PurrLure [she/her]
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    4 years ago

    What do you get when you combine overworked employees with two years of crunch?

    YOU GET WHAT YOU FUCKING DESERVE! :bolso-joker:

    • sexywheat [none/use name]
      hexagon
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      4 years ago

      I found a really interesting thread allegedly from a CDPR dev here .

      So fucking typical. Managers are categorically useless people with pretend jobs who are by definition incompetent because they're totally detached from any actual work.

      Apparently the 8 years that they spent developing the game was mostly just dicking around in early pre-alpha until part way through 2019 when they realised that they ... wait for it ... actually had to produce a final product, at which point it was 2 years of hell for the devs. The worst part of course is that they all saw this coming, and this all could have easily been avoided if the managers had have taken their heads out of their own asses for all of two fucking seconds.

        • sexywheat [none/use name]
          hexagon
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          4 years ago

          I honestly wonder what middle management spends their days doing other than having pointless meetings.

            • read_freire [they/them]
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              4 years ago

              other workers

              management

              Pick one. A boss is a boss is a boss.

                • read_freire [they/them]
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                  edit-2
                  4 years ago

                  don’t even have hiring / firing power

                  are you even a manager at that point?

                  slightly related I've been thinking a lot about how the monopolists all have deep heirarchies, where even folks who regard themselves as individual contributers have direct reports and are de-facto management as a result, and whether that's a deliberate tactic to discourage collective action amongst massive workforces

                  • Mardoniush [she/her]
                    ·
                    4 years ago

                    According to the IWW you are not and can apply for membership.

                    But you're still a manager in the sense of coordinating productive forces. Doesn't mean you can't still be on the workers side, at least at team leader/department level.

          • PowerUser [they/them]
            ·
            4 years ago

            If they're good (which is pretty fucking rare), they should be identifying issues and blocking and escalating them to people can fix it, taking pressure from above without passing it on to their workers, having a fair few of those useless meeting with other middle managers to share information and insights so people aren't working against each other or implementing significant change that will fuck up things their workers are doing, advocating for more staff if needed, persuading senior management not to do stupid shit, developing staff (including finding them jobs and making connections for them when they're reached the limits of their current role), etc.

          • mittens [he/him]
            ·
            4 years ago

            I worked at a family owned financial company that was dabbling into software so management was pretty... uh... involved and personal, and I can say to you with full confidence, they are either taking 3-hour lunches or browsing the web looking for shit ideas to force you to do.

      • abc [he/him, comrade/them]
        ·
        4 years ago

        So fucking typical. Managers are categorically useless people with pretend jobs who are by definition incompetent because they’re totally detached from any actual work.

        It is unfortunate that this is the standard, no matter what industry. I keep asking the managers at our company-wide meetings, "so for the next version of the product we're shipping out, we're still sticking with uh...not giving our customers a way to migrate over??" and the answer is constantly yes. Cannot wait until a year from now when I'm fielding 200 angry emails a day about the lack of migration services :-))))

  • ComradeLove [he/him, comrade/them]
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    edit-2
    4 years ago

    Metacritic has a 90 from critics and 5.3 from players. Are they getting bombed by anti-SJWs or is it that buggy? I've invested nothing emotionally on this game since I've known for a long time it won't play on my potato.

    • Octopustober [none/use name]
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      4 years ago

      It's pretty damn buggy. Keep in mind that early voting (VOTE) is biased towards those who can't play the game. If you think the game is unplayably buggy you're more likely to leave a bad review since all the people who aren't experiencing as many bugs are playing the game.

    • Orannis62 [ze/hir]
      ·
      4 years ago

      I've haven't experienced a lot of bugs personally, but it's just kind of boring honestly

    • Randomdog [he/him]
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      4 years ago

      The majority of bad reviews from users are those with last gen consoles or old PCs that can't run it properly.

      The actual game is very good, but you definitely need to have the hardware to play it.

      • JorgeWBush [he/him]
        ·
        4 years ago

        i have a fairly booj pc (above the recommended spec for 4k no RTX, playing at 2k with dynamic resolution on) and I've had ~12 crashes to desktop in 10 hours.

        Screenshot I took when it clipped me under the map and bricked the save

        Selling a product for consoles that cannot handle it is kinda scammy no?

        It's pretty fun when it works, but that isn't all that often.

      • aaaaaaadjsf [he/him, comrade/them]
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        4 years ago

        The game was literally announced in what, 2012? That's even before the ps4 and Xbox one were for sale. If it can't be run on the last gen consoles it was supposed to release on multiple times before the delays and was designed for, then that's CD projekt red's fault and it deserves low review scores. If games like the last of us part 2, horizon zero dawn, etc can run just fine on the ps4, and Microsoft can get gears of war running fine on the Xbone, what's CDPR's excuse? They've been working on this for 8 years, surely it should actually work on the hardware it was supposed to.

      • EricThePooh [none/use name]
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        4 years ago

        I have a 1080, which while it's outdated the game is extremely unoptimized. I can play most games on high at 1440p, but this game STRUGGLES to hit 60 fps on low at 1080p.

  • BOK6669 [none/use name]
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    edit-2
    4 years ago

    Cyberpunk 2077 runs awful on PS4, it's not fun to play and stressful to look at.

    I think I'm gonna actually return it

    • sexywheat [none/use name]
      hexagon
      ·
      4 years ago

      Not likely, it probably just means another two years of crunch fixing bugs and adding in basic features that people expect out of a role playing game

    • anthm17 [he/him]
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      4 years ago

      It was insanely overhyped.

      They put people through months of crunch to make the stupid thing, so screw their stock.

      • sexywheat [none/use name]
        hexagon
        ·
        4 years ago

        Well to be fair the gameplay previews did look fucking amazing, along with the whole concept of the game. It could have easily been (and still probably will be with enough time tbh) a masterpiece but the development was just utterly mismanaged to shit.

        • tomullus [none/use name]
          ·
          4 years ago

          Gameplay previews always look amazing. After the original watchdogs gameplay preview I will never trust one ever again. They render that shit on insane machines and tailor the most detailed and varied and fake-ass 5 minute experience imaginable.