I thought the entire first act was setting up the pieces for a massive revolution, the underlying pressures are never resolved.
Like the earth-owned factory town vs eco-commune, whichever one doesn't get power is literally going to starve.
spoiler
When they find out the lottery was literally a death camp, the virus is a form of population control, and earth literally evicting people from their homes if they can't pay rent (which depends on exports of something that turned out to lack vital nutrients),
these aren't things that can be solved by shuffling people around, there needs to be an invasion of bysantium or a massive counter-revolutionary purge of dissenters.
Monarch is in a similar position, bysantium isn't going to take the locals seizing the means of production laying down, and the pressures that caused the split within the locals isn't ever addressed.
I remember someone making a Reddit post about how that gave made them a communist as a kid. Not directly or anything, but because before the update that added markets, everyone ate what they needed, drank what they needed, and slept when they needed. Once those things were commodified his fortress just grided to a halt.
It is that hard because there are so few of us. There are very very few developers that are commie, and even fewer that are well read on dialectics as well as theory WITH the ability to actually write anything coherent themselves.
If there were more commies in gaming there would be more unions and less worker exploitation. Enough said.
We can't expect liberals to make coherent games about labour conflicts or revolution. They are completely out of touch with these issues and kept politically in the dark by their non-participation in organising and reliance upon liberal media.
I thought the entire first act was setting up the pieces for a massive revolution, the underlying pressures are never resolved.
Like the earth-owned factory town vs eco-commune, whichever one doesn't get power is literally going to starve.
spoiler
When they find out the lottery was literally a death camp, the virus is a form of population control, and earth literally evicting people from their homes if they can't pay rent (which depends on exports of something that turned out to lack vital nutrients),
these aren't things that can be solved by shuffling people around, there needs to be an invasion of bysantium or a massive counter-revolutionary purge of dissenters.
Monarch is in a similar position, bysantium isn't going to take the locals seizing the means of production laying down, and the pressures that caused the split within the locals isn't ever addressed.
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deleted by creator
I remember someone making a Reddit post about how that gave made them a communist as a kid. Not directly or anything, but because before the update that added markets, everyone ate what they needed, drank what they needed, and slept when they needed. Once those things were commodified his fortress just grided to a halt.
The rest just follows naturally.
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It is that hard because there are so few of us. There are very very few developers that are commie, and even fewer that are well read on dialectics as well as theory WITH the ability to actually write anything coherent themselves.
If there were more commies in gaming there would be more unions and less worker exploitation. Enough said.
We can't expect liberals to make coherent games about labour conflicts or revolution. They are completely out of touch with these issues and kept politically in the dark by their non-participation in organising and reliance upon liberal media.
deleted by creator
hi me
Disco Elysium doesn't have guns or magic and is mostly text-based, but it's also Based.
ShadowRun:Dragon Fall and Hong Kong are also worth mentioning. It's got both magic and guns.
It's not specifically communist, but it keeps the anti-capitalist themes of the cyberpunk genera.
yea it deals with the cyberpunk theme 200 times better than 2077
it also didn't pollute my cyberpunk searches on google images