go play that game instead, similar themes and doesn't shit itself every 5 minutes

    • cresspacito [he/him]
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      4 years ago

      My ending seemed pretty good: toppled the corporate overlords of the star system; diverted power from a miserable, overworked corporate town to a now thriving green commune; unified a pro-worker town leadership with communist rebels (the cynical evil ex-leader of which we killed), leading to their citizens and workers being happy and with way better material conditions than the rest of the system. pretty based ending imo

        • cresspacito [he/him]
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          4 years ago

          Sadly it's about the best you can get as far as I can tell. Though I'm absolutely going to do a playthrough where I go around with the two based-est companions (Felix and probably the robot) and just fucking merk all the bastards like a galactic commie hit squad

    • read_freire [they/them]
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      4 years ago

      anti-leftist “radical” liberalism

      I quit after the keanu moment but those are the words I'd use to describe cyberpunk's politics tbh

    • alcoholicorn [comrade/them, doe/deer]
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      4 years ago

      I thought the entire first act was setting up the pieces for a massive revolution, the underlying pressures are never resolved.

      Like the earth-owned factory town vs eco-commune, whichever one doesn't get power is literally going to starve.

      spoiler

      When they find out the lottery was literally a death camp, the virus is a form of population control, and earth literally evicting people from their homes if they can't pay rent (which depends on exports of something that turned out to lack vital nutrients),

      these aren't things that can be solved by shuffling people around, there needs to be an invasion of bysantium or a massive counter-revolutionary purge of dissenters.

      Monarch is in a similar position, bysantium isn't going to take the locals seizing the means of production laying down, and the pressures that caused the split within the locals isn't ever addressed.

        • Awoo [she/her]
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          4 years ago

          It is that hard because there are so few of us. There are very very few developers that are commie, and even fewer that are well read on dialectics as well as theory WITH the ability to actually write anything coherent themselves.

          If there were more commies in gaming there would be more unions and less worker exploitation. Enough said.

          We can't expect liberals to make coherent games about labour conflicts or revolution. They are completely out of touch with these issues and kept politically in the dark by their non-participation in organising and reliance upon liberal media.

            • read_freire [they/them]
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              4 years ago

              sigh I know I was just venting because I’m getting more and more disenchanted with the stuff I used to like as I devolve into a raving lunatic.

              hi me

          • invalidusernamelol [he/him]
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            4 years ago

            I remember someone making a Reddit post about how that gave made them a communist as a kid. Not directly or anything, but because before the update that added markets, everyone ate what they needed, drank what they needed, and slept when they needed. Once those things were commodified his fortress just grided to a halt.

            The rest just follows naturally.

        • shitstorm [he/him]
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          4 years ago

          Disco Elysium doesn't have guns or magic and is mostly text-based, but it's also Based.

          • alcoholicorn [comrade/them, doe/deer]
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            4 years ago

            ShadowRun:Dragon Fall and Hong Kong are also worth mentioning. It's got both magic and guns.

            It's not specifically communist, but it keeps the anti-capitalist themes of the cyberpunk genera.

            • concessaoprasorrir [he/him]
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              4 years ago

              yea it deals with the cyberpunk theme 200 times better than 2077

              it also didn't pollute my cyberpunk searches on google images

    • Chapo_Trap_Horse [none/use name]
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      4 years ago

      This is what I liked about Outer Worlds funnily enough. I'm sick of Michael Bay adrenaline rush shit around every corner. I like to quietly walk around dreamy landscapes and then have long, nerdy, socially awkward convos about faction intrigue. In that regard, Outer Worlds is like a 10/10.

        • Orannis62 [ze/hir]
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          4 years ago

          I know what you mean. I really liked Parvati and her whole little questline was good, but I'm hard pressed to even remember any of the other characters

  • glimmer_twin [he/him]
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    4 years ago

    Ehh I found outer worlds to be pretty mediocre tbh, slogged my way through most of it.

  • thefunkycomitatus [he/him,they/them]
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    4 years ago

    All this talk of 2077 makes me want to go play Deus Ex HR again. It pretty much nailed the cyberpunk stuff and a city that was designed to be manageable. Rather than trying to do a full open world, you just have an open hub/spoke levels. That way it's easier to fill it up with stuff to do rather than leaving most of it empty. Other than the racist caricature of a houseless black woman, it was good. Even MD, having its problems with development and cut content, was pretty decent on Prague.

    I tried playing The Witcher 2 and didn't really like it at all. But it sounds like CDPR chose the wrong format for 2077. Sounds like it should have been a hub/spoke setup rather than fully open. They were probably pushed into it because they were tooled for open world and that's such a hot design format these days. They'll probably fix it. That seems to be a tactic in dev these days. Make wild promises build up initial sales, disappoint the shit out of the fans, release free updates to get it playable, then the fans will love you anyways. Then add paid DLC to finish fleshing out the game. You make more money and the emotional roller-coaster of consumers builds engagement. While they're shitting on your game, they're still talking about it. They're still keeping at the center of gaming discussion. So that leads people to believe the game must be important culturally. Fucking capitalism dude.

      • shitstorm [he/him]
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        4 years ago

        Yeah I've pretty much fallen out of love with open world games (other than Breath of the Wild) because it's simply too demanding to make it great. Fallout New Vegas has so much to do, but you can't make FNV in 2020. People demand high tier graphics, great gunplay, big beautiful landscapes from modern AAA games. So actually filling these high-pixel count worlds with stuff to do is the first thing that get's cut from.

      • Orannis62 [ze/hir]
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        4 years ago

        With exceptions for the rare open-world game where the world itself is basically the star. e.g. Breath of the Wild wouldn't have been nearly as good if it wasn't an open world

        • invalidusernamelol [he/him]
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          4 years ago

          CDPR pulled it off with Witcher 3 too. That was one of those rare open world games where I rarely used fast travel (until I was filling in the map at the end).

    • Orannis62 [ze/hir]
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      4 years ago

      I never actualy finished DEHR, but playing 2077 gave me the urge to fire it up again too

    • Shinji_Ikari [he/him]
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      4 years ago

      People shit on the two newer deus ex games but I enjoyed them. They're really linear but the game play is fairly polished. I can't replay them whatsoever though. The world generally felt really immersive.

        • Shinji_Ikari [he/him]
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          4 years ago

          People always compare it to their memberberries of the OG game. I've just heard a lot of mixed reviews on the game, people were upset that your choices didn't make much of a difference and thought it was a fairly shallow game but it didn't bother me much.

          I do wish I enjoyed replays of the game but I can never get into it as much as the first time around.

  • sexywheat [none/use name]
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    4 years ago

    I couldn’t even get one play through Outer Worlds. I aggressively disliked that game it felt like a chore to play it. Just one fetch quest after another.

    • cumwaffle [she/her]
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      4 years ago

      fair i got bored with it too, but hey it worked so it's a much better way to spend money

  • TheJoker [he/him]
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    4 years ago

    Maybe it’s just me, but I’m really enjoying Cyberpunk rn! It’s too bad they didn’t just push it out another year or so and release it when it’s ready... it’s really fun, has great narratives, a gorgeous world, but it feels like there’s cut content around every corner. But still, I think it’s pretty fun! Hell of a lot better than Outerworlds that’s for damn sure lmao, you’re crazy to think Outerworlds is better

    • cumwaffle [she/her]
      hexagon
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      4 years ago

      it's weird cause TES and fallout are the same way but for some reason those are fun, idk why

        • invalidusernamelol [he/him]
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          4 years ago

          Also, those games were designed with that in mind so they actually work pretty well. Meanwhile Cyberpunk is just full of half baked ideas and gameplay that was approached as an afterthought.

  • ami [they/them,he/him]
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    4 years ago

    Is it worth getting for switch? I saw so many negative reviews about "muh graphics" but it honestly just looks like fallout NV graphics so that seems fine to me. Are there performance issues or are g*mers just having a normal one?

    • cresspacito [he/him]
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      4 years ago

      Drops frames here and there but otherwise fine. Not really a game you'd get for the graphics anyway

          • invalidusernamelol [he/him]
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            4 years ago

            Outer worlds had better written dialogue in my opinion. Plus you could just stroll through Byzantium and kill all the capitalists. The best ending is still the 1 intelligence one where you insist on flying the ship manually and warp it into the sun.