I remember reading somewhere (probably on here) that corporate for CDPR didn't have much of a direction at first and the devs weren't pushed super hard until there was a set date and marketing kicked in. It was only after that point where they were crunching for like 2 years.
I dont think crunch is necessary. If they were working 40 hrs a week (still too much) but did it from the beginning and weren't pushed to get the game out on an arbitrary date before a consumerist holiday they could've made a polished game on a similar timescale. The artificial hype wouldn't have been as high and they probably would've been better off for it.
I remember reading somewhere (probably on here) that corporate for CDPR didn't have much of a direction at first and the devs weren't pushed super hard until there was a set date and marketing kicked in. It was only after that point where they were crunching for like 2 years.
I dont think crunch is necessary. If they were working 40 hrs a week (still too much) but did it from the beginning and weren't pushed to get the game out on an arbitrary date before a consumerist holiday they could've made a polished game on a similar timescale. The artificial hype wouldn't have been as high and they probably would've been better off for it.
But I'm not in the industry so 🤷
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