CDPR bad
every day that passes i am happier i stole it. Also it glitches are getting worse, the most prevalent one seems to be where i can't exit scan mode.
A few days before release I was talking to a coworker about getting it on the seven seas, and he was like "CDPR is a great, pro-consumer company, shouldn't you reward that?"
lol
"gamer politics" from the point of view of the consumer are reactionary garbage
i tried to jump in a window and it pushed me like 300 meters away into the desert
press caps lock
I'm not defending this design, but that seems to be it for most people with the scan mode issues.
My highlight is when doing a non-lethal takedown and then picking up the unconscious body, sometimes instead of gently setting them down, your guy just fucking piledrives them into the floor with a bonecrunching thud and they go flying across the room alerting everyone
I’m dying of laughter at files getting corrupted if they get larger than 8 MB
I was drug to that abomination on $5 movie night and I still want my money back.
Cyberpunk is still fun to play though
BvS was a bad movie, with one amazing action sequence (Batman in the warehouse)
Batman, at one point, hits Superman in the head with a kitchen sink. That moment alone is worth the cost of admission.
I'm not a g*mer so I have next to no clue what I'm talking about but aren't nearly all games released broken, or bugged to some degree with the intent of fixing it in post?
It sounds like it isn't just this company but almost all of them, this one being the most recent and blatant?
Some nerds had a really high opinion of CDPR because of The Witcher 3, its high level of polish in post-launch patches, and its free dlc. Posts about Cyberpunk are partially dunking on them. But I've also heard that, after TW3 came out, a bunch of devs left due to bad working conditions making Cyberpunk.
A lot of modern games, mostly big AAA releases like Cyberpunk, are basically held together by duct tape and zip ties at launch. Cyberpunk is an especially bad launch, because it's got especially bad technical issues, because it's kind of a mediocre game, and it's coming from a studio whose fans expected a lot from them.
Yeah. It's one of those things where the game as it exists can't be fixed. It's so utterly broken that it should have never been released, or it should have been released for free alongside them open sourcing their engine.
I wouldn't say it is unfixable, but it definitely should have been held back for at least another YEAR of development. The setting and environment have a LOT of potential to develop a really deep and rich canon. Wholesome 100 Keanu Reeves aside, the plot reaches a new level of darkness I haven't seen much in pop media aside from Black Mirror.
The problem is, there is not much more than the plot. You run through the plot, and there is little rewarding gameplay left. It's not like GTA5 where you can do all sorts of heists and races and whatnot. The environment is far less interactive, the police don't even chase you in vehicles, driving off road is like trying to drive an RC car on a trampoline with a bunch of kids jumping up and down. Worst of all though, is after building up such a rich world with 80 years of intriguing alternate history, there is very little offered in the way of exploring that history. It is like if you did J.R.R. Tolkien level world building only to write a short story.
Cyberpunk is cool, and I think that Pondsmith really poured his heart into the world. They just didn't deliver the goods. My main reasoning for it being unfixable is that there are just so many fundamentally game breaking bugs that they basically need to rebuild the entire game to get it working.
Bethesda refuses to spend time just updating the actual engine they run their bullshit on, so ofc if you develop a game on an engine like a decade old ur gonna cap out at what is fucking possible.
Bethesda had the money and time too, they're just greedy assholes that wanted to drop schlock on a schedule like they're Marvel
I'm happy to see Bethesda crash and burn, piece of shit company. Fo76 had literally the same bugs Skyrim had at launch (well tbh, some Skyrim bugs have never been fixed by Bethesda, this is when the community comes in and fixes it for Bethesda, for free), all that for 60 dollars and some fucking 100 dollars season pass or early access shit?
They not only had the same bugs, they left in all of their developer tools so ppl hacked the game like a million times with shit Bethesda left laying around.
Yeah, it's fucking insane. Remember when the game broke on new year's day? You couldn't make that shit up, that cursed game had at least one disaster per month.
I wonder why it's so quiet now..
It has plenty of players, they just managed to fix most of the egregious bugs and stopped doing mindmeltingly stupid things. So there's no real reason for gaming media to talk about the 2 year old pusedo-mmo anymore.
The big update that added NPCs, Wastelanders, was actually really well received. The game still has fundamental issues with how it's like, designed, but it's actually a pretty ok fallout game now. Better than Brotherhood of Steel for sure.
Game was insanely overhyped, as if this was going to be the next super game, the best of all time. Turns out it's kinda.. meh? I mean the game itself is not bad but the bugs are insane. It is like this because publishers have set unrealistic deadlines, they just want to cash in this fucking game and be done with it and so the developers have to work overtime for that.
If it had a proper development it would have been much better, but further delays were needed and the g*mers don't really like that, execs either.
speaking of triple AA games that are broken on launch-- already discovering bugs in Mass Effect: Andromeda. Trash games breed more trash games.
Naw. Only good thing in ME:A is the combat system is delightfully smooth. The story is distinctly weaker and the side quests were the most infuriating collection of fetch quests imaginable.
Fucking hell imagine how rushed and overworked people were to have to approve this.
I know it's a cesspool, but I went on /v/ recently just to see how G*mers are reacting to this and it seems like the general consensus there is that CDPR is a radical leftist company and the game was ruined by them hiring too many [insert pejorative here].
It's sad how some folks just can't wrap their head around the idea that overworking and underpaying your employees is a recipe for disaster and instead need to cling onto these absurd, politically illiterate explanations for why the game was a massive failure.
I thought it had been debunked that slaves built the pyramids, because archeologists have found invoices from the contractors who did the construction?
I remember reading somewhere (probably on here) that corporate for CDPR didn't have much of a direction at first and the devs weren't pushed super hard until there was a set date and marketing kicked in. It was only after that point where they were crunching for like 2 years.
I dont think crunch is necessary. If they were working 40 hrs a week (still too much) but did it from the beginning and weren't pushed to get the game out on an arbitrary date before a consumerist holiday they could've made a polished game on a similar timescale. The artificial hype wouldn't have been as high and they probably would've been better off for it.
But I'm not in the industry so 🤷
Factorio is massive, extremely polished, and the developers are a small team not owned by a giant studio. Ethically made games are possible, but capitalists wont do it that way, so examples of it are few and far between.
Yeah, if youre talking about big graphics and physics obsessed games, corporations dominate and push everyone out due to their sheer scale. In a communist society, I could see these games made through large open source effort and recycling of much of that effort so a game can be made without having to completely re-invent everything for every game. I could picture open source game engines which many people work on, made freely available for use, and many different games with many different stories being made on the same engine. So for example a medieval fantasy game like Skyrim, a futuristic cyberpunk type game, and a modern crime game like GTA all being made on the same engine, with game makers focusing more on story and theme specific graphics and models, as opposed to every new game having to re-invent how light works and how to make a person walk. Almost like how modding works today to radically transform some games from their original premise, but with game engines akin to complete games that are intentionally empty, but very malleable. Someone who wants to tell a story through games can pick a suitable engine and create within it as if modding a game.
Closest thing to this I think currently existd is Roblox, but imagine it not a complete meme and cashgrab.