Permanently Deleted

  • nightshade [they/them]
    ·
    edit-2
    1 year ago

    The fact that triple A games regularly come out to 100+ gigabytes honestly offends me. It feels like a tacit admission that the companies don't think you should be playing other games. They force devs to crunch 80 hours a week, take up your entire hard drive, and constantly drive up hardware requirements just for the game to look slightly more realistic than games from 10 years ago. And at the end of the day, most of them still look bland. It's a weird paradox because at the same time that this is happening there's been a number of games with great aesthetics (Celeste, Hades). I can't believe that gamers still get hyped about raytracing or whatever in generic shooter environments; when there are so many other interesting things that can be done.